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  • #91
    Scenario Name: June 2010 GOTM: "Market Forces"
    Author: bdanv and Rymdolov (w/ art by Buster's Uncle)
    Date of original posting: 6/1/10
    Original host site: WPC

    The restaurant was expensive, possibly the most expensive on Planet, but in an extravagant, rather than exclusive, way. The cutlery was heavy with precious metals; the meals were large, even ones made up of genuine, non-vat grown, meat and rare spices. The room was bright with harnessed solar energy, leaving the dark Chiron night to those of lesser means.

    In Jeneba's mind, though, the primary source of light seemed to be the smile of the man sitting opposite her, lighting a fine cigar.

    "This, in fact", CEO Nwabudike Morgan said, indicating the cigar, "is a good example of what I was talking about. If some other faction leader, Lal for example, was to smoke one of these in public, there would be talk of the leader setting a bad example by smoking unhealthy cigars before the eyes of those poor helpless drones who can't think for themselves. We, however, would think of it as inspirational. 'Look, he is rich enough to smoke expensive cigars'! Then we leave it to the individual drone to pursue his or her happiness in order to be able to smoke one of these one day.

    “Or, for that matter, buy a restaurant and turn it into a non-smoking area.

    “The point is that we don't demand a certain behavior - all we demand is that you work hard, by hand or by brain, whatever your assets are, to be able to afford the behavior of your choice! And we don't need an army of bureaucrats to make sure you don't put in more than you take out - because you can't! That's the power of the Market!"

    Morgan leaned back, obviously pleased with his speech, cheerfully slapping the bottom of the waitress who had just brought him a glass of brandy and laughing loudly at her wide-eyed surprise. He leaned forward and winked at Jeneba.

    "That would have been called 'sexual harassment', or perhaps 'adultery', in several other factions; indeed it would have in much of our own. However, in this restaurant, 'brief body contact with serving personnel' is part of the deal we made when having this table reserved for us. We paid good money for it and so it's ours!"

    "And does the girl get extra money for providing this - service? ," Jeneba asked. Morgan raised his eyebrows.

    "Why, if she was smart enough to negotiate for it! Her body is, of course, protected as her private property under our property laws - the only kind of laws you need - and may be sold or leased as she likes. It's all a matter of supply and demand! It's all in her contract; signed by her out of her own free will!"

    "You see", Morgan continued, "the Market is good not only for organizing the distribution of energy, minerals and other limited resources, but also for organizing most human relationships. 'Human behavior is economic behavior', to quote my own greatest role model. And it's not just crude egotism, either. By striving to accomplish wealth for yourself, you inevitably create a better life for everyone around you, from the scientist getting rich from patenting a medical drug which helps ill people all over Planet, to the actor earning sweet credits pursuing his dream while at the same time entertaining his audience."

    Jeneba considered her next move. Her boss had asked her to question The Morganite lifestyle, so that he could defend it as a sort of intellectual pastime.

    "Well, but what about inherited wealth? Might that not be construed as unjust? Didn't you - "

    "Yes, there's a point right there", Morgan interrupted. "We all know that some - not all - who inherit wealth become lazy and passive. However, the urge to provide for your offspring is such a strong driving force that the benefits are greater than the costs. Market forces gain their strength because they are tied to the deepest evolutionary drives imprinted in our very genes. When you mess with the Market, you're messing with a force of nature, which is why the non-market economies are like people thinking they've grown wings when they're really plain-old people in a plane that's about to run out of fuel."

    Jeneba spread her hands, "Well, that's plain to see. But the elites of the other factions have invested huge resources and much prestige in their systems. They are not likely to listen to reason and some of them are heavily armed, you know..."

    Morgan leaned forward, lowered his voice and put on the let's-get-down-to-business face that Jeneba had come to admire and fear through the years of working for Morgan.

    "Ah, this brings us to the reason we're here tonight. You see, I have a plan..."

    1) Download the zip file (at the bottom of this post):
    -for Transcend difficulty download the file: 1006 Market
    -for Librarian difficulty download the file: 1006 Market
    2)Place the archive into the scenarios directory. Usually you can find it here: C:\Program Files\Firaxis Games\Sid Meier's Alpha Centauri\scenarios
    3) Unzip it there.
    4) Start up SMAX, then select "Scenario", "Play Scenario", and then go to the subdirectory "1006 Market Forces" and choose the scenario.
    Attached Files


    • #92
      Scenario Name: July 2011 GOTM: Drone secession wars - part 1 "First Strikes"
      Author: bdanv and Rymdolov (w/ art by Buster's Uncle)
      Date of original posting: 7/2/10
      Original host site: WPC

      The Alpha Centauri Game of the Month (GotM) is a SMAC / SMAX scenario made for your entertainment, featuring often custom factions, graphics and also fanfiction.
      It is also a single player contest to see who can beat a scenario in the most effective way.
      Scenario objectives can vary from building a facility to conquering some bases or reaching one of the standard Alpha Centauri victory conditions.

      The July 2011 GotM is called: Drones secession wars - part 1 "First Strikes" and it's a SMAC scenario (no need for the expanssion pack - SMAX)
      Estimated time of play: 45-60 minutes

      The Free Drones were founded very early in Planet's history, only 60 years after Planetfall. During the early years after Planetfall, the Human Hive was even more restrictive than it is currently, as Chairman Yang had much more direct control over his subjects. Nevertheless, there were rebellions.
      Domai was a young man, born to drone parents. He grew up in the Hive, indoctrinated into Yang's beliefs, pursuing the Hive ideal of each person contributing to the glory of humanity as a whole. His defense of Hive ideology and his natural intelligence and strength drew attention to him. He soon became part of the Hive leadership cadre, and slowly began to rise through the ranks.
      However, as Domai matured, he found himself drifting away from some of the Hive's basic concepts. In particular, he began to reject Yang's contention that humans were valueless except when they contributed to the whole. Domai asked himself "If humans are valueless except when they contribute to society, why then does society have value?" He came to the conclusion that all humans have value, but they only fulfill that value when they help others achieve their potential, through their contributions to human society. Domai also began to question the nihilism of Yang's philosophy. As he experienced more and more of life outside the education creche, he saw many things that suggested that it was not only will that gave humans purpose and meaning.
      Indeed, Domai was struck by the simple power of those who resisted attempts to break them down. They gained meaning through resistance, not through imposing their will on others. In his private thoughts, Domai questioned Yang's leadership more and more.
      Domai kept these reflections private, but some hint of them began to be noticed by his superiors. His rise in the hiearchy slowed, and he began to get more unpleasant tasks assigned to him. He was often involved in supressing drone dissent, activities that only added fuel to the fire of his doubt...

      Domai had been noticed by Chairman Yang himself, who recognized the young man's idealism. Yang appreciated Domai's belief in the importance of cooperation, but he felt that Domai's faith in human nature had to be broken. As part of this program, he sent Domai to Struggle's Respite, one of the main Hive bases, where major drone riots had broken out, with instuctions to subdue the rioters at any cost. Yang hoped that seeing humanity at its most violent and irrational would crush Domai's idealism, leaving him an ideal Hive administrator. The effect on Domai, however, was quite the opposite.
      When Domai arrived at the base, he instituted some stopgap measures to contain the rioting drones. However, instead of then attempting to crush the dissent, as his superiors expected him to do, he began to investigate the source of the riots. What he found disgusted him: widespread exploitation of the drones, including what was essentially private slaves for high ranking Hive members, arbitrary and unjust punishments, and extremely inferior living conditions. Domai attempted to remedy these issues, but he was blocked at every turn by the base's command, who resisted all attempts to remove their priviledges. However, as Domai worked, he gained a major rapport with the drones and middle class of the base, who respected him for his fairness and unwillingness to give up. Finally, the last straw arrived: Yang sent orders for mass nerve staplings to quell the rioters, and instructed that no change in conditions, aside from removal of corruption, be instituted. Domai rebelled.

      Working quickly, he organized the drones and sympathetic talents in the base. Using his high level security clearances, he was able to allow drone forces into the administrative and military sections of the base, where the high officials were captured before any warning could be sent. The drones were in control of the base. Unfortunately, they realized, they would be no match for the full military might of the Hive, who would surely descend on the base as soon as the revolt was discovered. The drones grimly prepared for a heroic last stand, declaring that they would rather die free than return to slavery. However, Domai proposed a daring alternative: an exodus. The base's production facilities were quickly retooled to vehicle production, and the population willing to leave began to gather all the equipment they could easily transport. Meanwhile, captive administrators were forced to send messages saying all was well.
      Finally, after 3 months of backbreaking effort, everything was ready. The population of the base, almost 10,000 people, were loaded into massive transports, defended by a mobile rover squadron, and the journey began. The rover was equiped with a large industrial laser adapted for combat. This was their only defense against the Planet's hazards.

      The Drone Exodus, as it was later called, was an epic tale. Domai led the drones for over ten years. At first, they were forced to travel as stealthily as possible, to avoid Hive patrols. Once out of Hive territory, they still had to contend with hostile native life and unexplored terrain. Domai pushed the people south as far as possible, to escape the Hive's reach. The worst section of the trek was when they passed through Planet's major desert, the Great Dunes. Finally, the drones reached the isthmus known as Planetneck, and they encountered their future great benefactors, the Spartans.
      The Spartans were surprised to see the drones, but not totally unaware of their existence. Sparta had been skirmishing with the Hive for several years, and word of the great escape had caused much amusment in Spartan headquarters. However, the Spartans had expected that the Drones would quickly perish in such a mad attempt. But now, the drones were here, on the Spartan doorstep. The first thought was to simply integrate the drones into the Spartan's own society. However, this idea was quickly rejected: the drones were too independent and egalitarian-minded to fit easily into the Spartan ideal of military dominance. Instead, Sparta Command decided that the drones should be given aid and assistance to establish bases of their own. Arrogantly, Sparta assumed that drones such as these would never make a serious military threat, and would provide valuable industrial services to Sparta. So, they granted the Drones the right to colonize the peninsula to the south of their territory down to Cape Storm.

      fanfiction by K.Pedersen

      Foreman Domai of the Drones,
      In order to qualify for the prizes of the GotM competition you will have to successfully incite drone riots, simultaneously, in at least 2 of the following Hiverian bases:•Chairman's Burrow
      •Social Artery
      •People's Endeavor

      No colony pods can be built. Your people are thinking of their brothers and sisters who are still suffering all over the Hive homeland. You should do something about them first.
      No secret projects can be built. You should concentrate on your mission instead.
      You are not allowed in the Planetary Council (you are still the leader of a minor faction).
      You are not allowed to conquer any bases of the Hive. Your brothers and sisters are working in these bases. You must help them overthrow the Regime not kill them. However you are allowed to fight the Hive's army as well as engage the base's garrison (you have no mercy for those fighting for the Regime).

      1) Download the zip file (at the bottom of this post) and place it into your main game directory. usually this is: C:\Program Files\Firaxis Games\Sid Meier's Alpha Centauri
      2) Unzip it there. Confirm overwrite if asked (ONLY FOR WINDOWS USERS)!
      3) Start up SMAC, then select "Scenario", "Play Scenario", and then go to the subdirectory "1107 First Strikes" and choose the scenario.
      4) The game will automatically load with the Drones and you will see a briefing. You can bring back the briefing at any time during the game by pressing the '=' key.

      GOOD LUCK!

      *Note: the scenario is made for Transcend difficulty level.
      Attached Files


      • #93
        Scenario Name: Battlefield Earth Scenario
        SMAC/ SMAX: SMAX
        Author: Googlie
        Date of original posting: unknown
        Original host site: Rynn's Gallery

        1/2/12: There is no description with this scenario: if someone plays it please let me know so I can update it accordingly.
        Attached Files


        • #94
          Scenario Name: Orbital Wars playtest
          SMAC/ SMAX: SMAX
          Author: Googlie
          Date of original posting: unknown
          Original host site: Rynn's Gallery

          From the text files it comes with, it appears that it is designed to test satellite combat.

          There is also a bug in it when I tried playing it. If I pick the Gaians the first unit I am given to move is a Supply Crawler if I push O the game crashes. If I tell the unit to wait or select a different unit then come back to it later in the turn I can use the O command without problem.
          Attached Files


          • #95
            Scenario Name: The Axis Awakens
            SMAC/ SMAX: SMAX
            Author: Googlie
            Date of original posting: unknown
            Original host site: Rynn's Gallery

            The text files say it is a single player version of a PBEM game where you can play as the Hive, Spartans, or Believers. They are allied against 4 AI's. However I tried starting a game as the Spartans and they were not allied to the Believers only the Hive.
            Attached Files


            • #96
              Scenario Name: Odyssey
              SMAC/ SMAX: SMAX
              Author: Darsnan
              Date of original posting: 8/4/13
              Original host site: WePlayCiv

              1) In your Scenarios subdirectory create a folder called "Odyssey", and download and unzip the “Odyssey” files into it.
              2) Start up SMAX, then select "Scenario", "Play Scenario", and then go to the subdirectory "Odyssey" and choose the scenario. The game will automatically load with the Peace Keepers.

              Other than hosting a small scientific outpost, the Morgrath solar system has been an unassuming backwater in the human confederation of planets. But recently a nearby anomaly called the Vemushan Artifact, an immense ice crystal cloud of indeterminate origin, has inexplicably started moving towards the Morgrath solar system and its one inhabited planet, Crete. After analyzing the density of the Vemushan Artifact and calculating its trajectory, the resident University outpost anticipates the planet Crete will be bombarded by enough water condensate from the Artifact to completely engulf all landmasses on the planet.
              At the behest of the University, the Peace Keepers have dispatched a spaceship to coordinate the evacuation of Crete.

              Your parents, citizens of the city New Ithika on the planet Crete, decided to honor their ancestors by naming their offspring after the heroes of ancient Greece, and so it came to pass that you were given the name Odysseus. You had never given this unusual naming ritual a second thought until the events of the last few days had unfolded: because of your position in the planetary government you had been tasked with being the liaison between the Crete planetary government and the U.N. Relocation mission headed by the spaceship Argos. After boarding the Argos to coordinate the planetary evacuation effort, the spaceship was attacked by a nannite-based weapon, disabling the spaceship and forcing it to crash-land onto the far side of Crete. During the descent to the planet the escape pods were ejected, haphazardly crashlanding on a remote coast on the farside of the planet.
              Now, after taking nominal command of the surviving forces, you turn from your battleship's helm and stare out across the sea to the distant horizon. Somewhere out there is your home, and your family, both in mortal danger from the coming apocalypse. But there is one small, desperate hope at rescue remaining: the con from the Argos is still broadcasting. If that element of the ship survived, then perhaps other pieces of the ship survived re-entry, as well. You must gather the surviving elements of the expedition, locate the Argos and determine if the Stasis Chamber and Booster Rocket can be salvaged from the wreckage. It is a longshot at rescue, but with the remnants of the Argos crew looking to you for rescue you must lead and undertake a journey of epic proportions across the surface of your planet to the one functional spaceport – a journey, which if you survive, will truly be an odyssey rivaling that of yor!
              Overwhelmed by the moment you shout out to the sea "I am Odysseus, and I will see my homeland again!".

              Your Communications officers have homed in on the location of the Argos con (it is in the lower left hand corner of the map). Now you must gather your forces and salvage whatever artifacts you can from the Argos wreckage.

              The object of the game is to get the Stasis Chamber and Booster Rocket to the DRACa at the spaceport. As such here are the rules for the game:
              1. If the spaceport is destroyed, you lose the game.
              2. If the DRACa (Drop Re-entry Assault Carrier - armored) is destroyed, you lose the game (Warning: there are no facilities on this planet to repair the DRACa).
              3. If your Faction is eliminated, you lose the game.
              4. If the Stasis Chamber or Booster Rocket are destroyed, you lose the game.
              5. You cannot break your Pact with the University in order to teleport your units home.
              6. You cannot build a city on top of the spaceport to protect it.

              Other than that, enjoy the game!

              I would like to thank wgabrie for providing the textures for the game - I have always loved his texture update!

              If anyone would like to re-host this scenario at the other SMACX sites, please feel free to do so. I only ask that credit be given to myself, and wgabrie for the graphics.


              The following are some (but not all) of the changes to the alphax.txt file:


              - Max Artillery Range is now 4.
              - Combat % -> intrinsic base defense now at 40%
              - Combat in range of friendly sensor has been increased to 30%

              - Ocean squares yield 1/1/1.
              - Monoliths give 2/3/2
              - Boreholes induce -2 nutrients: simulates the horrendous working conditions the laborers have to endure down in the holes.

              - Needlejet movement has been reduced to 6.
              - Copter movement has been reduced to 4.

              - most weapon values have been reduced by one.

              - most armor values have been increased by one.

              There are 44 units in the alphax.txt for this game. Because this is a themed scenario, I would recommend not viewing these beforehand.

              To simulate a different environment than that of SMACX I've renamed some of the Centauri-specific facilities.

              There has been heavy modification to the factions involved in this game. One item is that all factions have been given the ability to capture native units.
              Attached Files


              • #97
                Scenario Name: Hammertime
                SMAC/ SMAX: SMAX
                Author: Darsnan
                Date of original posting: 7/20/14
                Original host site: WePlayCiv

                BACK STORY
                Location: Dynesian Low Grav Training facility, Greater Pol Sphere

                Background: with a gravity of only 0.623 standard and little atmosphere, the Dynesian Low Grav facility is considered one of the best training facilities for low gravity warfare in human space.

                Episode 1: Ambushed!

                As they walked across the dusty planetoid surface, Brevit-Commander Antonio Al Mudeh realized the visiting Morganite dignitary had said something and was now awaiting a response. "Yes Councilor", Al Mudeh offered, "it is very typical of our organization that we form our new units with a mixture of old hands and new recruits."
                "But how can you guarantee their integrity in battle?", the dignitary, Councilor Leonidas, responded, getting quickly to the point, "You have nothing to back your claim as to how they will perform as a unit under the rigors of an actual combat situation". Leonidas stopped and turned to face Al Mudeh in order to highlight his point, "you understand, we are not in the habit of hiring 'show battalions' . The units we contract with will be expected to go and fight where we tell them to, and under extreme and varied environments. A physical unit with a proven record of working together in such environments would be viewed much more favorably than a group of soldiers just picked up off the streets". Leonidas turned and resumed walking, inviting Al Mudeh to respond.
                Al Mudeh had enough experience with civilians to understand that the conversation was now more about the contract, and the price he could get for his brigade of troops, than the surface insult which had been directed at him. He turned and walked with Leonidas, "Oh, I agree Councilor, units with experience should be able command more for their services” Al Mudeh paused to emphasize his point, before continuing, “for instance, The Legion deserves every credit their outfit earns: they’ve drawn some of the worst assignments on record, and have come out with a stellar record.” Al Mudeh’s oblique point as to how much it would cost to hire The Legion’s services made, he redirected the conversation, “However the contract you submitted to my organization specifically stated that it would involve deployment to a low gravity environment, and my unit was assembled specifically with that request in mind”. Al Mudeh motioned to the units displayed before them in parade formation, their combat armor in Garrison mode, “All these troopers have experience in low grav combat”. Al Mudeh continued, pointing to the armored chest on one of the Infantrymen before them, “and one of the methods we use to build cohesion within our units is to allow soldiers to wear citations they’ve earned in previous operations”.
                Leonidas studied the citations on the trooper’s chest. One emblem caught his attention, “I’ve seen that before – what is that?”
                “That citation was for the defense of New Stalingrad”, Al Mudeh answered, hoping Leonidas would pick up on the fact Al Mudeh had taken the time as commander to know each of his soldiers and their backgrounds.
                “Oh really”, Leonidas responded, “I heard at one point in the battle they used dead combat troopers to fortify their foxholes – the frozen corpses were enough to stop railgun rounds”. Leonidas turned his attention to the trooper before him, “Is this true?”
                There was a slight pause from the trooper, the eyes lost focus for a second and a far away look passed over her face, as if she relived the ghosts of those moments one more time, before the steel of the combat veteran returned, “Yes sir, that was true”.
                Leonidas nodded. His question answered, he resumed walking down the line of soldiers, “and what about you, Commander? You seem a little young to be commanding a Brigade of combat troops”.
                Al Mudeh resisted stating that all his officers’ dossiers were provided to Leonidas as part of the contract proposal. “I graduated as an officer candidate out of the Variable G Warfare School on Neumar”.
                “Ah, always wanted to lead drop troopers, eh?”
                Al Mudeh nodded, “I’ve made fifteen orbital assaults since then, ten at the company level leading combat troops. I was then promoted to battalion HQ”. Al Mudeh paused to let Leonidas consider this, before continuing, “on the last drop my HQ was wiped out and I assumed command of the battalion”.
                “Ah yes, the Darneth Affair. You weren’t going to take ‘no’ for an answer there, were you?”
                So Leonidas had at least glanced at Al Mudeh’s dossier! “In a low gravity environment speed and mobility are paramount. I took advantage of this more so than my adversaries”.
                “If I recall correctly you achieved the objective by leading the survivors of your drop and systematically eliminating the other assault forces”.
                Al Mudeh shrugged, “When the other assault forces weren’t trying to secure the objective, they were too busy trying to attack me where I had been, and not where I would be. This made them predictable in their movements”.
                “Some might say your adversaries merely underestimated your ragtag group”.
                Now it was Al Mudeh’s turn to smile, “Would you underestimate me, Councilor?”
                Deciding this was not going to be a profitable approach to the conversation, Leonidas took a different tack, “as you had stated earlier, our contract involves a low gravity environment. It also involves the defense of a specific objective, which your troops would be assigned to protect against any incursions onto the planetoid surface”.
                “A garrison assignment?”, Al Mudeh asked skeptically, “and you feel you need an entire brigade to protect this facility?”
                “Let’s just say the issue of ownership of this facility may come into question during your assignment”, Leonidas responded, before continuing, “thus we have brought you here to our corporation's training facility”.
                Al Mudeh nodded, “you want to assess our capabilities under a similar environment”.
                “Yes”, Leonidas agreed, “you say that your soldiers have experience in low gravity environments, and you say that your unit can fight cohesively in this environment, but you have no proof of this" Leonidas paused, before continuing, "what my corporation intends to ascertain is whether your claims are factual or not". Leonidas took a step back and made a flourish with his arm, "and thus today's demonstration".
                Al Mudeh studied Leonidas for a second. The man had gone passive, a faint smile tugging at the sides of his mouth. "I'm not following".
                "When your brigade arrived we had them armed with simulators".
                "Yes - you claimed you wanted a demonstration in marksmanship. We are ready to begin whenever you wish".
                A new voice piped in over Al Mudeh's command channel, "Sir, tracking multiple bogeys approaching from the north".
                Al Mudeh's eyes narrowed as he continued to scrutinize Leonidas: the man remained passive, however the smile on the corners of his lips seemed slightly more pronounced, as if the man was enjoying a private joke. Understanding swept over Al Mudeh - this was the "demonstration"! He snapped into command mode, "All units attack plan Delta", Al Mudeh took a second to assess the map data his combat suit's HUD was feeding him, then "Infantry, bearing West North West, Armor bearing West!"
                The units before him responded: almost as one the combat armor of the individual soldiers went from garrison mode to field deployment, their combat suits' choosing the camouflage patterns best suited for the surrounding barren terrain. Infantry began deploying forward in skirmisher mode, while the turrets of the mobile artillery began slewing towards the danger, their tracked vehicles then beginning to follow the infantry.
                The armor, the last to respond, moved slowly out from the surrounding garrison area. "Your not going to have your armor engage the threat?", Leonidas asked?
                "Its overkill", Al Mudeh responded, pointing for emphasis to his receding infantry who were already approaching the near horizon of the planetoid, "in the low grav environment infantry can cover significant ground, and with the artillery support they are more than comparable to a battalion of hovertanks".
                Al Mudeh's command com squawked to life again, "Commander, we are tracking incoming long range artillery".
                Al Mudeh turned a quizzical eye to Leonidas, "how are you simulating an artillery strike?", he demanded.
                Leonidas was taken aback, the smile fading from his face to be replaced by a puzzled frown, "I.... I don't know", the Councilor responded, "no one said anything about an artillery simulation".
                Again Al Mudeh's eyes narrowed as he assessed things, "come with me" he said to Leonidas, and for emphasis he grabbed the collar of the Councilor's environmental suit and began dragging him towards the nearest bunker. Simultaneously Al Mudeh barked into this command com, "Trajectory?"
                "Sir, projectiles just clearing the horizon now". A slight pause, then "Parabolic calculated: they are targeting your position. Repeat: HQ targeted!".
                Al Mudeh reached the bunker and pulled Leonidas in behind him, and they hunkered down and waited. The final few seconds ticked off as the incoming rounds, bound by Newtonian physics, descended towards their position, and only at the last did the rounds become audible, screaming in through the thin atmosphere and detonating on their position.
                The concussions shook the bunker, knocking Leonidas to the ground. Al Mudeh rode through the reverberations, his attention completely on his command channel, "Report", he demanded as the last of the detonations subsided.
                "Minor injuries", the reply came, "they were targeting the parade ground - good call moving the unit out".
                Al Mudeh ignored the compliment, "Belay the Infantry orders - tell them to skirmish Zebra. Repeat: Skirmish Zebra"
                "Skirmish Zebra - acknowledged", then, more urgently, "Sir, more artillery being tracked. Same trajectory".
                Al Mudeh turned to Leonidas. His eyes had narrowed again, but now there was a look of complete rage on the commander's face, "I have my soldiers moving towards what they believe is a simulated engagement", he paused in order to add emphasis, "but this is a trap, isn't it, Councilor?"
                Leonidas, still on the ground from the last aftershock, looked up at the enraged commander, "I have no idea what you are talking about", he began, "its true that we wanted to see how you would respond to a surprise attack, but that was all it was intended to be - a simulated attack!". Leonidas cringed as Al Mudeh then took another step towards him in response, looming threateningly over him, "If any of your soldiers are killed, we will of course compensate you accordingly!" , Leonidas said almost pleadingly.
                Al Mudeh's contempt reached its limit, "Morganite!" he spat contemptuously at the prostrate man before him. Then, regaining his control, he pulled a data pad from his combat armor, "then you will have no issues signing the contract". Al Mudeh proferred the tablet to Leonidas, "this will allow me to switch my men to live fire mode and protect themselves".
                " I don't have the authority to sign this!", Leonidas protested.
                "Then we are all going to die, Councilor", Al Mudeh responded. The second volley of incoming artillery rounds reached their target and began detonating on the parade grounds outside, nearer this time. The concussions again rocked the bunker, adding emphasis to Al Mudeh's words. The Councilor, just barely recovering from the first round of explosions, was again tossed around from the reverberations. He noted Al Mudeh rode through the concussions and remained standing - no doubt a product of the man's training in variable gravity warfare.
                The command com came to life again, "Incoming rounds clearing the horizon, this time in force", the man responded, before adding, "they've bracketed us".
                As the last of the previous round of concussions subsided Leonidas looked up at Al Mudeh. The command com was still open, and in the background the screams and moans of the injured could be heard. Al Mudeh stared back at Leonidas, the tablet still profered. Leonidas locked eyes with Al Mudeh for a second, and knew it was a mistake. Gone were the soft outlines from the face of the diplomat Antonio Al Mudeh, replaced by the barely controlled fury of a combat soldier. Leonidas closed his eyes and looked away, relenting. He sub vocalized a command, sending his acceptance of the contract to Al Mudeh, "its done. I've accepted the contact".
                Al Mudeh waited for the electronic receipt, then reviewed Leonidas' acceptance of the contract. Once satisfied, he accessed the command com. "Joaquim".
                "Yes Commander?"
                "Unleash Hell".

                You are Commander Anthony Al Mudeh, newly promoted commander for your mercenary organization, and your unit is currently being evaluated for employment into a low grav environment. However something has gone horribly wrong with the simulation: instead of the AIs using the simulator weapons, they are firing live ammunition! It is now up to you Commander to respond: your job is to knock out the enemy bases!

                1. Destroy the initial Peace Keeper attack.
                2. Immediately locate and conquer the simulator "Peace Keeper" bases.
                3. Destroy all remaining AI units, to include all Hunter-Killer Satellites in near-orbit


                The alphax.txt file for this game has been set up for a low grav environment, with some of the more notable modifications as follows:

                - Movement rate along roads is now 4. Rationale: simulation of a low grav environment
                - Max Artillery range is 6. Rationale: simulation of a low grav environment
                - Max Airdrop is 15 tiles. Rationale: simulation of a low grav environment.
                - all terraforming has been disabled. Rationale: this is a training simulator, so there are no terraforming tools available. If you lose a terrain enhancement at one of your bases, there is no way to replace it!
                - Infantry, Speeder, and Hovertank movements have been increased by one. Rationale: simulation of a low grav environment.
                - there are no choppers or aircraft. Rationale: there is negligible atmosphere on this planetoid, so aircraft cannot fly.
                - there is a missile-based drone available immediately for you to build. Rationale: in a low-grav environment missiles require less lift.
                - Conventional Warhead changed to 6. Rationale: scenario balancing
                - the Tectonic weapon value has been changed to 7. Rationale: aesthetics
                - the only unit I am going to go in-depth about here is the E-Drone Mk1. This is a reconnaissance drone designed specifically for low grav/ low atmospheric environments. The unit has a missile chassis, as well as drop pods for extended range. Also, because it is flying high above the ground, it has enhanced visibility of the surrounding terrain. The E-Drone Mk1 has limited offensive and defensive abilities: because it is a military craft, the chassis is hardened (armor value of 3-Pulse), and offensively it has a weapon value of 6, so it can put out a punch, however as with all missiles it is destroyed once it attacks.
                - Recon Satellites are available with Industrial base.
                - Hunter-Killer Satellites are available with Applied Physics.
                - the Spartan Faction has been modified to receive a free Aerospace Complex in every base. Rationale: scenario balancing.
                GAME SETUP
                - no terraforming. If you lose an enhancement, its gone forever!
                - Spoils of War is on.
                - No native life
                - no colony pods can be built
                - no technology advances
                - no technology trading
                - no planetary council


                1. In your Alpha Centauri/ Scenarios folder create a new folder called "Hammertime".
                2. Download and unzip the attached files into the subdirectory.
                3. Start SMAX.
                4. Select "Scenario", then "Play Scenario".
                5. Navigate to the "Hammertime" subdirectory and load the scenario. It will automatically start up with the Spartans.
                Attached Files


                • #98
                  Scenario Name: Sid and Brian (aka the "Easter Eggs game")
                  SMAC/ SMAX: SMAX
                  Author: Darsnan
                  Date of original posting: 11/7/15
                  Original host site: WePlayCiv

                  A couple months ago a player named slaughterfish had mentioned that he had been playing around with one of the hidden Firaxian factions that comes with SMACX, and it got me to thinking that no one had ever made a scenario with these hidden factions, so once I got the opportunity I thought I'd whip up a scenario with them in it, and here it is! These two hidden Firaxian Factions are also referred to as "Easter Eggs", which got me to thinking that I'd include some of the other Easter Eggs which come with SMACX. So in this game you will also find the following:
                  - the original default cvr image of the mindworms
                  - the original default cvr image of the alien artifact
                  - the image I believe was designed to represent a skybase
                  - the natural landmark called "Nessus Canyon"

                  I've modified the "Sid" and "Brian" factions to make them playable by removing the free "Superstring Theory" technology and replacing it with "Industrial Base". Otherwise these factions are exactly the way they came with the game.

                  1) In your "scenarios" subdirectory create a folder called "S and B", and download and unzip the attached files into it.
                  2) Start up Alien Crossfire, then select "Scenario", "Play Scenario", and then
                  select the scenario "S and B". The game is set up to allow you to choose your own difficulty level, and then you can choose to play either Sid or Brian.

                  Hope you enjoy!

                  Attached Files
                  Last edited by Darsnan; February 6, 2021, 15:54.


                  • #99
                    Scenario Name: Heah You Kids Get Off My Planet!

                    SMAC/ SMAX: SMAX

                    Author: Darsnan

                    Date of original posting: 4/14/19

                    Original host site: WePlayCiv

                    Foreword: Alpha Centauri was never meant to be played as the 8th Faction. As such I've had to make a lot of allowances in this game, as well issue a lot of warnings to the player: these are documented below and should be reviewed before starting the game.


                    A planet drifts through the void, endlessly circling its primary. Sometimes a companion star encroaches, adding its light to the circling worlds, only to slowly drift deeper into space once more. Millennia turn to eons, and eons to epochs, and still the planet continues its endless journey. Until one day one of the lesser creatures of this world encounters something that is different. The creature stalks the strange craft, and as its kind had been primordially taught to do, it attacked and captured the strange craft. Having accomplished the task its primeval drive had been programmed to do, the creature wasn’t sure how to proceed, until a voice it had never heard before but instantly recognized spoke, “bring it to Me”.

                    You are Eywa, all knowing, all seeing, and master of this world. As the lesser creature you had created eons ago escorted the strange craft back to you, you reach out to probe the strange minds within: at first you thought it was the return of the false prophets who had long ago claimed to be your creators, but upon closer examination these beings are different, and if anything even more primitive. As the craft nears you notice a lot of the creatures on the strange craft have succumbed to the fungus your minion used to commandeer their minds with: some you can barely recognize the outlines of their former bodies, the fungus having completely absorbed them. However one of the strange creatures seems less effected by the fungus than the others, so you sift through the creatures memories, and find they are from a world ruined by its kind’s greed and recklessness towards the cradle of their birth. You query the creature, “you would do the same to this world?”.

                    “Yes”, the creature’s fungus-addled brain answers honestly.

                    “No”, you reply, “this will not happen on My world”.

                    Objective: you are Eywa, and your mission is to rid Planet of the blight that is Humanity.

                    Game Settings

                    - Small Map.

                    - Abundant Native Lifeforms selected.

                    - Difficulty Level: Librarian.

                    - Planetary Council has been disabled due to a bug causing crashes.

                    - No Colony Pods or Seabases can be built.

                    - Intense Rivalry selected.

                    - Blind Research selected.

                    - Tech Stagnation is on.

                    - Game is played in Editor mode due to a graphics bug in regular mode.

                    Other Observations

                    - Cities belonging to the 8th Faction can only produce one unit, called a Wraith. Trying to change production in cities belonging to the 8th Faction crashes the game.

                    - Cities belonging to the 8th Faction do accrue ECs: these cannot be used to rush units, but can be used for probe actions.

                    - The Headquarters building will need to be disabled in your alphax.txt file, otherwise you cannot kill the defenders within cities containing Headquarters buildings (the game won't allow units to be killed). Directions on how to do this are listed below.

                    - A player playing as the 8th Faction cannot conquer other player's cities, and once a unit from the 8th Faction enters another player's city all adjacent 8th Faction units disappear. Workaround directions on how to a) kill other players cities, and b) how to replace your vanished units are listed below.

                    - Sealurks and Isles of the Deep are equipped with the Marine Detachment, meaning they can commandeer units from other Factions.

                    - Wraith units are amphibious, meaning they can attack from the sea.

                    - You can negotiate peace with the other players, for what its worth.

                    - Do not select the F1 - FX buttons, as this will crash the game.

                    Directions on how to "conquer" a city and replace units which disappeared

                    1. After destroying the last defender in a city take inventory of the units you have around the city, including morale level of each unit. Then invade the city with one of your units. Immediately all of your adjacent within two tiles will disappear from the map.

                    2. Right-click on the map and place the cursor next to the city.

                    3. Press Shift-F1, select "Player", then "Aliens", and choose "OK".

                    4. Locate the Wraith in the menu and click on that entry: a Wraith unit will appear in the cursor-marked square.

                    5. Invade the city with it, knocking the population down by one.

                    6. Repeat steps 3-5 until the city disappears.

                    7. Using the inventory you did in step 1, right-click on the map to place the cursor where needed to replace the first disappeared units.

                    8. Press Shift-F1 and place the desired unit onto the selected tile.

                    9. Referring to the morale of the unit as noted in step 1, right-click on the unit and select "Morale": choose the corresponding morale level from the value noted in step 1.

                    10. Repeat steps 7-9 for all additional units which had disappeared.

                    Directions on how to disable the Headquarters building

                    1. Open a folder window, and go to the Firaxis Games/ Sid Meier's Alpha Centauri subdirectory.

                    2. Open the alphax.txt file using Notepad.

                    3. Locate the Headquarters entry, and update as follows:

                    Headquarters, 5, 0, Disable, Disable, Efficiency

                    4. Save the update.

                    5. Once done playing this game, to re-enable the Headquarters building make the following change:

                    Headquarters, 5, 0, None, Disable, Efficiency

                    Directions on playing the game
                    1. Download the attached file, unzip, and place into your .../Firaxis Games/Sid Meier's Alpha Centauri/ saves subdirectory.
                    2. Start Alien Crossfire, select "Load", and load HYKGOMP.SAV.
                    3. Game will automatically start up with the 8th Faction, and in Scenario Editor mode.
                    Attached Files


                    • Scenario Name: Winter Solstice 2018: The Tenth Manifold

                      SMAC/ SMAX: SMAX

                      Author: Darsnan

                      Date of original posting: 12/21/2018

                      Original host site: WePlayCiv

                      In honor of Chaos Theory: RIP my old friend - you are not forgotten! I hope you look down upon this, and that it makes you smile.

                      In Defense of All that is Holy!
                      In response to Devine direction from the Protector High Priest, the Progenitor Faithful activated Manifold Ten, and then awaited word from their brethren across the cosmos and how their corresponding Manifolds had fared in their attempt to contact the Devine Creator. However days then dragged into weeks, weeks into months, and months into years, and still no contact from their far-flung Progenitor brethren. Finally the Protector ordered the People into stasis, to await the day of the reawakening of the Progenitor people. The Protector himself would assume the throne of the Manifold Ten and stand guard over the people while they slept the eons away.

                      Protector Jaa'hroooon settled himself into the Prayer Seat located within the Great Communal Hall and sent a command to Manifold Ten to envelope the throne room in a partial stasis field. Within the bubble of slowed time Jaa'hroooon used the powers of the Manifold to project his senses out amongst the stars, searching for any sign of his People's return. Ages swept by in the blink of an eye, and as the slowed time continued to progress Jaa'hroooon watched branch after branch of the galactic arms slowly march across the sky, while individual stars dramatically flared and died, their lives spent . And still Jaa'hroooon sat upon the throne, communing with the Manifold while he patiently waited for word from his People.

                      And suddenly it was real-time again! Jaa'hroooon had given the Manifold orders to immediately stop the stasis if it detected an imminent threat, and it appeared that threshold had been met. Jaa'hroooon allowed his senses to be directed by the Manifold to several tiny specks of light descending through the planetoids thin atmosphere. The Manifold began correlating data and projecting images directly into Jaa'hroooon's mind, and from their descent Jaa'hroooon could tell the specks were artificial in nature. Using the Manifold's probing abilities Jaa'hroooon reached within each of the vessels to probe the minds of those that would dare intrude upon the holy ground that was Manifold Ten, and as Jaa'hroooon sifted the uncomplex minds of the heathen aliens he sensed simple, barbaric drives of greed and unfettered hatred towards his species. And Jaa'hroooon realized with a start that they knew of other Progenitors! Jaa'hroooon looked forward to extracting knowledge from these creatures regarding the fate of his People amongst the stars, and why these primitive creatures hated Progenitor so deeply! Jaa'hroooon had sensed enough and broke contact. It was time to wake the people and prepare them for battle...

                      Objectives: destroy all of the alien (read: Human) invaders of Manifold 10! And extra special bonus points if Manifold 10 is still operational at the end of the game. :-)

                      Many thanx for wgabrie for the artwork!


                      1. In your scenarios subdirectory create a new subdirectory called "X", and download and unzip the attached files into it.

                      Start Alien Crossfire, then select Scenario, Play Scenario, and load "X". The game will then let you choose the difficulty level you wish to play.



                      Game Setup:

                      The way I've organized this is by the sections of the alphax.txt, so if you open the file (I use Word Pad) you can search on the key word and follow along.

                      - Movement rate along roads changed from 3 to 4. Rationale: lower gravity increases movement. Also this assists the AI in that they can more quickly congregate units at threatened points in their empire.

                      - Max artillery range changed from 2 to 4. Rationale: lower gravity increases artillery distance. The AI will use this on occasion. Forewarned is forearmed in this case! (Note: you will need Scient's patch or better, as this does not work in the base game).

                      - Max airdrop decreased from 8 to 6. Rationale: flying around a battlefield is exponentially more dangerous than for planet or sea-bound military units, as drop units are exposed to a larger field of enemy units while airborne. In a low grav environment these dangers are compounded even moreso: from battle damage, malfunction, or just plain inexperience while airborne, a drop trooper can literally reach escape velocity much more easily and be lost forever in the depths of space. Thus the decision has been made to lessen the strength and duration of a drop pod's thrusters in low grav environments.

                      - Intrinsic base defense increased from 25 to 40. Rationale: benefits the AIs as they are typically on the defensive.

                      #RESOURCE INFO
                      - Boreholes changed to have a -2 nutrient intake. Rationale: simulates the horrid conditions workers face while slaving away in the boreholes (i.e. this "fits" with the darker theme present throughout Alpha Centauri).

                      - Infantry movement changed from 1 to 2, Speeder changed from 2 to 3, and Hovertanks changed from 3 to 4. Rationale: lower gravity increases movement.
                      - Hovertank chassis now available at Monopole Magnets. Rationale: with the decreased gravity hovertanks become available more quickly.

                      - Needlejets and copter chassis disabled. Rationale: the thin atmosphere of a moon or small planetoid is not dense enough to support roto nor winged aircraft.

                      - Missile chassis movement decreased to 8. Rationale: similar to drop pods, missiles face a greater visibility and threat matrix while flying through the air, especially with continually being confronted with the dangers that lie just over the near-horizon as the missiles transit towards their targets. Thus the decision has been made to decrease their distance, effectively telling commanders "use missiles wisely".
                      - Missile chassis is now available at Doctrine: Air Power. Rationale: with the decreased gravity rockets become available more quickly.

                      - Conventional Payload available at DocAir. Rationale: with the decreased gravity rockets become available more quickly.

                      - Planet Buster has been disabled. Rationale: on smaller moons or planetoids the detonation(s) of planet busters are actually significant enough to change the trajectory/ orbits of these bodies, and so are strictly prohibited from use.

                      - Air Superiority disabled. Rationale: not needed since there are no aircraft in this game.

                      - AAA Tracking: moved to DocAir. Rationale: need to start building units ASAP that can defend against missiles!

                      - Crawler has been removed from this section – you will have to prototype your first crawler yourself. Rationale: crawlers are overpowered human exploits, so this is in a small way benefiting the AIs.

                      - There are several new units available to build. I’d suggest reviewing them to get a feel for what you will be facing in this game. Of note are the following:

                      A) Missile Frigate available at DocAir

                      B) Drop Trooper Mk1 available at DocAir

                      C) Chaos Battletank available at Fusion

                      D) The Battle Ogre Mk3 has been replaced by a "Drop Re-entry Assault Carrier - armored" (or "DRACa Mk3"), which is a missile troop transport. Still haven't figured out where to place this, but right now I'm thinking it is going to replace the Planet Buster.

                      E) Seawolf Attack Submarine available at Superconductor

                      F) Missile Mk1 available at DocAir

                      G) Resonance Probe available at Field Modulation


                      - Virtual World moved to Social Psycholoy. Rationale: watering down the beeline to Industrial Autmation.

                      - Cloudbase Academy: moved to Monopole Magnets. Rationale: watering down the beeline to MMI.
                      Attached Files


                      • Scenario Name: One if by Land, Two if by Sea

                        SMAC/ SMAX: SMAX

                        Author: Darsnan

                        Date of original posting: 8/24/2014

                        Original host site: WePlayCiv

                        Welcome to the SMAX Spartans Scenario "One if by Land, 2 if by Sea". History on this one is that I recently CMN'd a PBEM for Kirov and Kataphraktoi, and while playtesting the PBEM I thought to myself that this would make a great scenario. This game is the result.

                        Highlight of this scenario is that it uses a low grav mod in that movement values for most units have been increased by one. And the only other thing I'm going to say about that is that its a good thing that the Spartans get to use 2 military units for Police purposes!


                        1) In your SMACX Scenarios subdirectory create a folder called "1 Land_2 Sea", and download and unzip the “1 Land_2 Sea” files into it.

                        2) Start up SMAX, then select "Scenario", "Play Scenario", and then go to the subdirectory "1 Land_2 Sea" and choose the scenario. The game will automatically load with the Spartans.


                        The alphax.txt file for this game is using a low grav mod, with a majority of the various chassis receiving +1 movement. Infantry now move 2, Speeders 3, Hovertanks 4, etc. Other notable changes are listed below:


                        - Max Artillery Range is 6: the AI rarely uses it, however it is "in theme" for a low grav mod in that ballistics should be able to travel further in a low gravity environment. Have fun with it!


                        - Ocean squares yield 1/1/1.

                        - Monoliths give 2/3/2


                        - Global Warming has been reduced significantly.


                        - As noted above most chassis have increased movement points.


                        - most defensive armor types have been increased by one.


                        - There are 41 units in the alphax.txt for this game. It is advised to review these units at game startup, and develop your strategies accordingly.

                        - Several of the base units (such as Colony Pods, Probes, Scouts) have been aquatized, meaning they have the Amphibious Pods ability.

                        - The 8th Faction has been replaced by my own set of units called the Sentinels.


                        - The Virtual World has been moved to Social Psychology. Rationale: watering down the beeline to Industrial Automation.

                        - The Cloudbase Academy has been moved to Monopole Magnets. Rationale: watering down MMI.


                        AI factions have been modified to make them more challenging.

                        Attached Files


                        • Scenario Name: Sid-n-Me

                          SMAC/ SMAX: SMAX

                          Author: Darsnan

                          Date of original posting: 7/10/2020

                          Original host site: WePlayCiv

                          "Hello there, would you like to colonize a world with me?".

                          You can't believe your eyes -The Sid Meier is asking you to colonize a world with him! You stand there dumbfounded looking at the vidscreen for a second before responding, "yes, yes, absolutely yes!".

                          Sid smiles, nods, then says "The shuttle leaves docking bay 9 in an hour. Be on it". The line goes dead.

                          You immediately send out a communique to your underlings outlining the plan, then jump on packing. Twice you trip over half-packed suitcases, but you make it out the door and to the holding pen just in the nick of time. In the few spare seconds you have you check your pockets to ensure you didn't forget anything: yup, the datapad with Sid's comlink is secure in your front pocket, along with an EC chip with enough credits to buy an additional supply unit for your Faction. You start to run down the pre-boarding checklist when the bay's loading lights flash from green to red indicating the gates will open any second now, and suddenly for some reason you get a dark epiphany in the bottom of your stomach: Sid is a consummate gamer, so why in the universe would he invite you of all people? Was it because he'd seen your exceptional schooling marks as well as what you'd accomplished since entering the workforce, or what if the real reason he invited you was because he sees you as an easy mark?

                          The loading siren blares and immediately the gates swing open. The crush of humanity, eager for a better life on one of the colony worlds, surges forward, and your carried along like a stick in the current. There is no turning back now, the die is cast, and your fate awaits you on some planet you'd never even heard of just an hour before....


                          1. In your scenarios subdirectory create a new subdirectory called "Sid_n_Me", and download and unzip the attached files into it.

                          2. Start Alien Crossfire, then select Scenario, Play Scenario, and load "Sid_n_Me". The game will load with you as the Peace Keepers (which starts with Sid's commlink! ), and then will let you choose the difficulty level you wish to play.

                          Attached Files