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SMAC: Factions

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  • SMAC: Factions

    Known Factions

    The seven factions portrayed in the game are:



    From Brian Reynolds of Firaxis (Message Board Post - 20 July 1998)

    "Every faction will possess different attributes and cultural drawbacks that can both hinder and advance their cause." Marc Dultz. Sneak Peaks: Alpha Centauri: Stranger in a Strange Land. Gamecenter Review. Link to source: SMAC-FAQ.

    Faction Interactions

    "The factions can interact on quite a number of levels. You can exchange technology, declare war or offer peace, lend or borrow energy credits, give units and bases, exchange unit prototypes, join Pacts of Brotherhood or Sisterhood, co-ordinate battle plans against common enemies, demand withdrawal from your territory, and request for a specific vote at an upcoming meeting of the Planetary Council, to name some of the many options." Brian Reynolds from an interview by LDespot. Beyond Alpha Centauri. Link to source: Focus on E3.

    "A faction's baseline attitude towards you is primarily determined by how much the AI thinks you are a threat, and by your social choices. Thus, Lady Deirdre and her ecologically-minded Gaians will be hostile to anyone with a pro-Industry stance. Also, AI leaders are more likely to have a negative attitude towards those allied with their enemies." Brian Reynolds from an interview by LDespot. Beyond Alpha Centauri. Link to source: Focus on E3.

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    Last edited by Martin Gühmann; November 11, 2011, 20:36.
    Civ2 military advisor: "No complaints, Sir!"
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