I am designing a ToT scenario that will have a totally reworked interface look, and for that purpose I am in need of using transparency for the the improvement icons (the big ones from IMPROVEMENTS.BMP to start with).
However while the 'transparent' colors works fine in frames etc. it does NOT work with the IMPROVEMENTS.BMP graphics
Although I have been using a workaround with duplicating the background imagery so far, it does not work properly for the food information section (lower right hand of city window).
When there is a granary in a city or when owner has pyramids the workaround is fine, but when none of these are available the program shifts the text on top of the background image. The result is not pleasing to the eye
If anyone knows a way to get around this problem or knows of a color different from the normal 'transparent' colors that will work here I would be greatfull for the information.
[This message has been edited by CyberChrist (edited January 08, 2001).]
However while the 'transparent' colors works fine in frames etc. it does NOT work with the IMPROVEMENTS.BMP graphics
Although I have been using a workaround with duplicating the background imagery so far, it does not work properly for the food information section (lower right hand of city window).
When there is a granary in a city or when owner has pyramids the workaround is fine, but when none of these are available the program shifts the text on top of the background image. The result is not pleasing to the eye
If anyone knows a way to get around this problem or knows of a color different from the normal 'transparent' colors that will work here I would be greatfull for the information.
[This message has been edited by CyberChrist (edited January 08, 2001).]
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