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  • #46
    I checked.. The regular pikemen are in a slot where pikemen normally are, while the spanish pikemen are in a slot where explorers normally are. I will bet anything that is the answer right there.

    --Snog

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    • #47
      The role of the unit might be set to attack instead of defence.
      No Fighting here, this is the war room!

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      • #48
        Henrik, you were right. The Spanish pike was set on attack instead of defense. The Spanish units were a last minute addition--the change can be made manually or get a new copy from me. The fix is already done. Again. Thanks, Henrik. The last few playtests were done from the Spanish position, where I manually set the Spanish pikes on fortify in cities. The last playtests of the Berbers were done when the Spanish were still using the generic pike and halberd units.

        AARAAARRRRGH,
        Exile
        [This message has been edited by Exile (edited January 19, 2001).]
        Lost in America.
        "a freaking mastermind." --Stefu
        "or a very good liar." --Stefu
        "Jesus" avatars created by Mercator and Laszlo.

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        • #49
          WOW! hehehe,

          good work, Henrik.

          That was my problem, too!

          I thought the only change I had made was to change the slot of the unit, but I also forgot to set its AI role to defend not attack!

          (Someone's just solving ALL the problems around here!)

          --Snog

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          • #50
            Alright Exile,

            It's time for playtest , take 2!

            I bet the Spanish won't be so easy this time!

            --Snog

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            • #51
              I had some problems whit this when I playtested my European Modpack (soon to be available for the PC).
              My problem was that two of my units (the catapult and the rocketlauncher) where in fact settlers (!).
              No Fighting here, this is the war room!

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