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  • Pop. Decrease by event

    Can anyone think of a way to cause a population decrease in a city with an event? I want to simulate a plague.

  • #2
    I have the FW addon, and I see no conventional way of doing so...
    I'd rather have a bottle in front of me than a frontal lobotomy.

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    • #3
      You could make a barbarian unit named plauge, with the effect of a nuclear bomb.

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      • #4
        Wow, thanks William that is a very intruiging idea. I'll see if I can make that work!

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        • #5
          I guess the only way to edit the appearance of a nuclear blast is by changing tiles.dll... or is there something I can place in one of the gif files?

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          • #6
            I have never looked for the nuclear blast animation sequence, so I don't know for sure where it is. Others have said that it is in a DLL file.

            There is a GIF extracter by Rune Burg on the Cradle of Civilization in the downloads/utilities section. That may be of help. If you do find it/edit it, I'd like to know.

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            • #7
              It's image #21 of tiles.dll

              I will make the changes to it in bitmap form, and now I need a program to convert the .bmp back to gif 87a. Last time I needed that done, Berndt Brosing did it for me, but I think it's time I found my own program to do this.

              Does anyone know of one? Bitmap to gif 87a, which is what civ 2 uses.

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              • #8
                Most People use Paint Shop Pro.

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                • #9
                  Beware of the Global warming caused by the pollution from nuclear weapons...

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                  • #10
                    Good. Right now only 3 plagues happen during the scenario. Maybe that should be where I draw the line. Can you estimate about how many nuclear attacks will need to happen before a bout of global warming occurs?

                    --Snog

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                    • #11
                      It depends on how many polluted tiles there are. If you supply more cities with solar power plants (renamed of course), the global warming effect is reduced...

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                      • #12
                        OK, I know pollution squares contribute to global warming, but what effect (if any) does the blast itself have?

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                        • #13
                          Other options include turning off pollution altogether or renaming global warming to something like "wide spread pestilence" and just let it happen normally if the player dosen't "cure his plauged" squares.

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                          • #14
                            It would be a good idea to turn off pollution effects. However, this will not prevent pollution that occurs with the nuclear blasts. These are two separate things.
                            "Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
                            --

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                            • #15
                              quote:

                              Originally posted by Gothmog on 01-12-2001 10:23 AM
                              It would be a good idea to turn off pollution effects. However, this will not prevent pollution that occurs with the nuclear blasts. These are two separate things.


                              Very true. However -according to Allard's guide on Hex editing- it's still possible to prevent ANY global warning effects:
                              quote:


                              50 amount of current pollution. 7F is maximum, and will certainly cause global
                              temperature rising at the end of the turn. A value of 80 till FF is a negative
                              amount (still shows the icon for global rising), but it will be reset to 00 at the
                              end of the turn.
                              51 amount of times that a global temperature rising has been happening this far
                              in the game. 7F is maximum and will make the whole world a big swamp when
                              the next global temperature rising occurs. 80 or higher will prevent any global
                              rising from happening at all.
                              At the moment when terrain should be changed, nothing happens, and byte 32
                              is restored to 00, though a message still pops up. Byte 33 will remain at what
                              it was, so it is not reset.
                              This is a fool-proof way to switch off pollution without the restrictions of the
                              normal cheat-menu switching off of pollution. The message “global warming
                              occurs/will occur soon” of course will need to be changed.



                              [This message has been edited by SCDARS (edited January 12, 2001).]
                              Civilization Webring Forum

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