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City plundering

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  • #16
    Easy solution: at least one turn must have been played out before any cities are captured. I've always done this right at the begining of a new scenario with the movement rates for settlers set to 0 and before any cities are founded.

    What you can do now is set all units MPs to 0, wait a turn then reset all the production shields and re-save the scenario. That will fix this "bug".

    I wonder if there is a hex value somwhere that determines this. Or if the "turns elasped" would make a difference. Something to investigate.
    "I didn't invent these rules, I'm just going to use them against you."

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