I have finally played enough scenarios to know what I like. This is just a few warnings/suggestions from one of your consumers:
1. units can be copied of course, but should be same style. nothing is worse than seeing Verne units next to units copies from Imperialism or Warlords or Panzer General.
2. Always keep in mind that the AI gets numerous hidden advantages, so that for instance the walls improvement, if available, will quickly be built everywhere.
3. Try to reduce the amount of unnecessary "trimming" that has to be done, ie selling of improvements that won't be useful like sewer systems, disbanding of hordes of crap units.
4. Allow more than one good offensive unit.
5. Remember that Civ 2 is weighted heavily to the defence. It's no fun trying to get dozens of units together to capture 1 city. Try to keep D ratings low and ATT high.
6. Remember that certain slots have intrinsic characteristics even if everything in them has been changed, ie cruise missile slot units if ground will not get vet bonus, horseman slot is ALWAYS a "horse type".
7. Resist the temptation for sprawl, especially hordes of units. This is especially true in the countless ww2 scens, i mean it's very nice to see u put in so much effort, but if I can't sit through the first turn...
8. Remember when trying to build a formidable AI opponent: giving the AI lots of units just doesn't work, especially of certain kinds. How many ww2 scens have I played where u have to sit through 10 minutes of destroyers...
1. units can be copied of course, but should be same style. nothing is worse than seeing Verne units next to units copies from Imperialism or Warlords or Panzer General.
2. Always keep in mind that the AI gets numerous hidden advantages, so that for instance the walls improvement, if available, will quickly be built everywhere.
3. Try to reduce the amount of unnecessary "trimming" that has to be done, ie selling of improvements that won't be useful like sewer systems, disbanding of hordes of crap units.
4. Allow more than one good offensive unit.
5. Remember that Civ 2 is weighted heavily to the defence. It's no fun trying to get dozens of units together to capture 1 city. Try to keep D ratings low and ATT high.
6. Remember that certain slots have intrinsic characteristics even if everything in them has been changed, ie cruise missile slot units if ground will not get vet bonus, horseman slot is ALWAYS a "horse type".
7. Resist the temptation for sprawl, especially hordes of units. This is especially true in the countless ww2 scens, i mean it's very nice to see u put in so much effort, but if I can't sit through the first turn...
8. Remember when trying to build a formidable AI opponent: giving the AI lots of units just doesn't work, especially of certain kinds. How many ww2 scens have I played where u have to sit through 10 minutes of destroyers...
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