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  • Help With Indoor Graphics

    I need help on making terran graphics in Civilization II look like they are indoors. I need them to make it so it is like a giant cave of sorts.

    Is there any easier way to do this than to just experiment around? I've experimented, and it takes a lot of work to get everything to fit in and to make the coastal squares look like walls.

    Thanks.
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  • #2
    I'm using ToT, so I don't know if this works with the other versions of Civ...I don't know if they support impassable terrain...

    If you can spare the mountains and hills (though you probably can't), you can use both of these in conjunction with one another to give you more room for your cave walls. For example, the scenario which I am creating mostly takes place indoors, and I was having trouble making the walls actually look like walls. They were too short. So, I decided to make one part of the wall in the mountain terrain squares and the other part in the hill terrain squares. I then put the hills over the mountains, made the mountains impassable, and gave the hills the same movement allowance as the regular floor. Voila! More space for my walls. (Sorry if that seems like a muddled explanation.)
    [This message has been edited by Mr. Oobir (edited May 06, 2001).]
    "The self is a relation that relates itself to itself, or is the relation's relating itself to itself in the relation; the self is not the relation but is the relation relating itself to itself." -Kierkegaard, at one of his less lucid moments

    Tremolando shows rage! Sforzando shows excitement! C Minor means gravity!–D Minor means terror!...Round and round like donkeys at a grindstone! -Amadeus

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    • #3
      Yeah, that helped a bit. Thanks. I can actually spare mountains and hills if I must.

      But how did you finally get the mountains and hills to correspond with each other? Just testing things out? So units could walk on hills, or not?

      [This message has been edited by PolarisGL (edited May 06, 2001).]
      Please Visit:
      http://aow.apolyton.net

      And contribute if you can!

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      • #4
        Thanks that I could be of some help . What I did to make sure that they lined up was that I made an image that was 1x the width & 2x the height of a terrain square. I made the wall the height which I needed, then put them in their appropriate places. After some pixel shifting, the graphic was ready to use.

        My units stand high enough on the square, and the wall is low enough, so that they aren't standing on the wall.
        "The self is a relation that relates itself to itself, or is the relation's relating itself to itself in the relation; the self is not the relation but is the relation relating itself to itself." -Kierkegaard, at one of his less lucid moments

        Tremolando shows rage! Sforzando shows excitement! C Minor means gravity!–D Minor means terror!...Round and round like donkeys at a grindstone! -Amadeus

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        • #5
          No, no. Thank you.

          Can you send me the graphics files? I probably won't use them, but if I have trouble, may I use them? I'd modify them a bit for my needs, of course.

          Also, a screenshot sent would be nice, to see it all in the game.

          Send everything to polaris2k_99@yahoo.com if you can. Thank you!
          Please Visit:
          http://aow.apolyton.net

          And contribute if you can!

          Comment

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