This is a preview of my upcoming ToT scenario "Blood and Iron". It's an historical scenario covering the period of the unification of Germany and Italy. It starts at the time of the Schleiswig-Holstein War (1864) and ends after the Franco-Prussian War (1870-71). It will have new art, including a complete set of new units, city display and portraits of the kings. Tot's enhanced events will be used to create a detailed and realistic diplomatic game. A successful diplomatic stategy will be required before a war can be successfully fought and Won. Music is from Richard Wagner's "Ring of the Nibelung" operas. I hope to have it out before the end of the year. If anyone has any suggestions or comments, they're welcome.
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My 'not so secret' project.
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My 'not so secret' project.
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Yay! I like those pictures, especially those people (nice touch with Marx as the really unhappy guy). When will it be out?
EDIT: Oh yeah. Let it be formally known that I am now the first person to ask to playtest.
[This message has been edited by Giant Squid (edited September 07, 2000).]
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Tecumseh is unable to post, so he mailed me this and asked me to post it
You're on Squid. BTW, there are several other famous faces among the
"people". Can you identify them?
Eternal, you've put your finger on the main design problem of this
scenario. After Austria's defeat in the Austro-Prussian War of 1866,
Prussia had almost total control of the foreign and military affairs of
the smaller German states, but they remained separate countries, each
with their own government and army.
I'm thinking of using the multi-player feature. So, if Prussia achieves
certain objectives (like the defeat of Austria), the human player will
be prompted to save the game, then re-enter it in multiplayer hot-seat
mode. He then plays Prussia plus Bavaria and/or Saxony. This would give
him the strength to take on France and win the game. What do people
think of a multi-player approach for a single human player?
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I thought about a bismark scenario, and the way I would have captured the cities was by using the events files to systematically create diplomats and give the player the money to subvert the city. The player would have to be tod what to do, and it's far from idiot proof, but it was the best way I could find."The free market is ugly and stupid, like going to the mall; the unfree market is just as ugly and just as stupid, except there is nothing in the mall and if you don't go there they shoot you." - P.J. O'Rourke
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In the hopes that this post will actually go through, does anyone have a wav. file of someone yelling "Fire!" in German? Three guesses as to what it's for.
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