Wait, for the .sav game, I assume other files, like units and stuff come with it...right?
Announcement
Collapse
No announcement yet.
Cold War Screenshots
Collapse
X
-
Michael... I'm game for that forum idea, what with me working on my project and all, though it has less impact on me because mine is more focused on a period and place.
But I just got ToT and it looks like I'll get to look at this and "K-nyo-tsi-mush-isu"? Well, anyway, now I wonder exactly how many of you people have ToT because the extra unit and event space (100 kb? For real?) and all that would definitely be cool. But I'm way too lazy for that. I'm so lazy I avoided my projevt for the past couple of days because I had to fix some rivers and it looks like so much trouble!
I don't really know if it's such a grand idea to have subs be able to escape underwater and such, because they're only a little less vulnerable underwater.
Comment
-
Just the bare bones units (and as Eddie knows, most of the units are generic) with some new buildings. All 28 wonder slots are placed, though.
That makes 4 files: .sav, rules, icons, units. But you could do it without the extras."You give a guy a crown and it goes straight to his head."
-OOTS
Comment
-
Yeah, Mike and I were talking for months about certain things, especially the multiple units part. For now, all I have is a theory (and hope that it will work) so that I can get in just about 100 units. This means that there will be complete American and Soviet lines of MBTs, APCs/AFVs, Helicopters, Fighters, Bombers, ICBMs, SLBMs, Carriers, Cruisers, Destroyers, and Submarines.
I just couldn't do that with regular civ.
Now, regarding the SLBMs underwater. How often are two subs gonna find each other? And then why would somebody waste an expensive nuke on a single submarine (unless there were nukes on it). Maybe there should just be a house rule.
A two-map game would definately make the scenario easier to make. Especially if I don't have to draw new terrains for underwater.
HA! I remember all those emails we had about generic and specific units! At least I finally figured out where the units would go, and how they'd fit in.
Yeah, we could totally have a Cold War forum. I would make one at Q9, but nobody goes there.
------------------
Administrator at
www.quantum9.com
Visit the forums!
www.quantum9.com/forums
Comment
-
But the underwater map doesn't work, as I understand that a transport can't teleport unless all the units it carries can teleport as well. So this would mean missiles attacking subs underwater, or only "empty" subs can dive deep.
Hmm, I think the units carried just need the ability to exist on that map as opposed to a native teleport.
------------------
St. Leo
http://ziggurat.sidgames.com/
http://www.sidgames.com/forums/Blog | Civ2 Scenario League | leo.petr at gmail.com
Comment
-
Yes, the Chinese are basically dependent on Soviet units for the entire game, so they've got suck up to the Russians to get everything. The Wes Europeans/NATO (Canada is in with them) have more freedom than the Chinese do. They have their own line of fighters and armour, and even a nuclear bomber (Mirage IV). I have two slots left, which I could use to add British Ships, and that should make things interesting.
I could also try to make a moon landing situation with them, like collecting samples which are units up on the moon. That would be tough to do though.
Other ideas I've had are to add a Chinese fighter, like the J-7, which would be cheap and VERY easy to build, but I haven't decided yet.
I'm planning on it eventually ending in the 1990's, I mean, I could probably add new units that are coming into service around 2000 (or that could be coming into service), but at 12 turns a year, that's approximately 600 turns from Apr 49 to Apr 99. People wouldn't stand for a longer scenario.
Comment
-
Britain had a nuclear bomber to- the vulcan. It saw action (w.o nukes) in the falklands. Design began in 1947, production in the 50's."The free market is ugly and stupid, like going to the mall; the unfree market is just as ugly and just as stupid, except there is nothing in the mall and if you don't go there they shoot you." - P.J. O'Rourke
Comment
-
Yeah Mao, cos you've just got that much time on your hands.
The Chinese don't really have to research jack, but I could esily make it so that they could just go on down the Soviet path. Although, with militarization and and modernization, I dunno why you'd divert materials to research...
There aren't any specific Chinese units other than the Chinese Infantry. I mean, just about everything was Soviet made, so there's no point in using up another units slot.
Yeah Civfan, the Mid-East is crammed. There's barely room for the major cities (Jerusalem, Tel Aviv, Amman, Damascus, Beirut) to place any others that might have a little bit of relevence. That region is loosely placed, so the cities are just there for historical accuracy, and a bit of an Arab-Israeli war thing.
Well EC, I unfortunately don't know much about the British nuclear program. I added the Mirage IV because the Euros needed something to deter the Soviets. Maybe I should simply add the Vulcan in there to make them have two generations of nuclear bombers. I'll look and see if I can find abything that's useful.
Comment
-
Here is the zip file for the Civ2 cold war sav. Please note that it does not include any of Eddie's units or the total number of cities he has.
This is tentatively set in 1979, so the nations are US, EEC, Warsaw Pact, China, Developed Nations, Third World Nations and Islamic States. This allowed from some potential wars such as Iraq/Iran, India/Pakistan, China/India, Israel/Arabs as well as the main event. Also, there are city improvments and wonders already in play.
[This message has been edited by Michael Daumen (edited August 10, 2000).]"You give a guy a crown and it goes straight to his head."
-OOTS
Comment
Comment