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  • Fantastic Worlds

    I have MGE, but I want to make sure that my scenario is compatible with FW.

    Does anyone have any tips on how do accomplish this?

  • #2
    Cross your fingers? LOL

    If you write a scenario with MGE then IT WILL NOT WORK with FW.

    I've tried this a few times. And I still can't get it to work.

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    • #3
      You need a possitive attitude Warvoid.

      We can make it work we just have to figure out how.

      benedetti, thanks. I was using the 3 point system, but changing it now. Does FW allow Wonders as objectives?

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      • #4
        William: yes, it does.

        Further to my previous post, the 3-point objective system is really buggy. Three-point objective cities created under FW are not recognized as such by MGE. Also, 3-point objective cities are what makes Angelo Scotto's ToT converter to crash. Three-point objective cities are to be avoided as much as possible.

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        • #5
          1. Do not use 3-point objective cities

          2. I wouldn't use hex editing just in case

          3. Use Angelo Scotto's program

          4. Cross your fingers


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          • #6
            Also think about events. MGE can apparently handle a few more events that FW. How much more I don't know. Using Angelo's converter I converted a scenario from MGE to FW and could only get it to run after I removed a few events from the MGE version.
            "Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
            --

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            • #7
              Yes Gothmog, good point. MGE allows for approtimately twice as much event space than FW. That is ~30K for MGE and 15K for FW.

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