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Is there life after Civ2?

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  • #16
    [quote]Originally posted by Captain Nemo on 02-19-2000 10:11 PM
    Some additional ToT questions:
    Can Civ2 units be reused in ToT? Can terrains/cities/improvement icons be reused in ToT? Are there any new graphics required?

    ToT works virtually the same as Civ2 in terms of what can be replaced. The only measurable benefit is using bmp images which allows for deeper color.

    Can the events drop units at variable locations? (Fx where a previous unit has been killed?)

    The Create Unit event can include a modifier randomizing the list of locations, but I didn't think it worked when I tested it.

    How many unit slots are available?

    About 18 more I believe.

    Are there any extra terrain slots? Any special terrain specifications like making additional water terrains or impenetrable terrain?

    No more terrain slots, but you can make terrain impassable to ground units.

    What is required to make animated units?

    Don't know

    How big is the max event file?

    100Kb

    How are the 4 maps tied together (Can units move from one map to the next?)

    You can move from one map to the next but as they are "stacked" upon eachother it takes some fancy footwork to make a scroll of several maps.

    You may have better luck posting in the ToT forum.
    "You give a guy a crown and it goes straight to his head."
    -OOTS

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    • #17
      There are 80 units in ToT. There are new unit special abilities like invisibility, unbribable, damage override for helicopters an more.

      There are no extra terrain slots, however each terrain slot has 3 images. Any type of terrain my be flagged as impassable (no more tricks with invisible units). There is also a new unit ability to pass impassible terrain.

      Event file can be 100k. Event triggers have been greatly expanded in ToT. There is now no limit to the complexity of an event trigger. For more information read this.

      Multi-maps can be used in historical scenarios, for more information read this.


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      • #18
        Thanks guys for answering questions. About terrain, there are more slots, sorta. Of course theres three slots for each terrain, so for example you can have 3 different looking grasslands. But each map requires its own terrain file. So what you could do is in a world map, you can have plains for the american map, steppe for the european map, and savannah for africa, and they would all be in the corresponding slots in the terrain files. The graphics for each one could be different as well.

        BTW, the random location modifier does work, and it's very useful.

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        • #19
          Captain Nemo,
          Thanks to your tips in Loki's post, I just beat RedFront for the first time without cheating. It got so big, I didn't bother invading Norway because many cities had nothing to build but units...
          Can't wait for 1.4, where can I find it once released.
          I like the Stalingrad idea. Making a scenario that takes place inside a city would provide countless oppertunities for innovative ideas. Or the fight for Berlin...Soviets come with massive numbers only to find Germans dug in all over...
          A German "GreyFront" would be nice, but there are tons of German scenarios... you should keep on the cutting edge. IMHO you make the best scenarios out there, and I can't wait to get my mind blown again. Keep it up.

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