Well it's nearly midnight here in the UK, but my missus is ill so I'm mucking around in ToT,
trying to make my first ever scenario (well, a published one at least). Guess what? I've
found something frustrating. Due to the 16 bit colour in ToT, Adobe PhotoShop will not open
16 bit .bmps and returns an error. Poo. OK, fortunately MSPaint (where would I be without
that...) opens them ok. So I save the 16 bit .bmp to 256 colour .bmp so Photoshop opens them
ok. So fine, there I am, twiddling away quite happily. I save my altered 256 .bmp files and
slap them in my scenario folder. Launch ToT and load the scenario. Everything ok?
NO WAY! thats too easy!
ToT goes tits up in a big way! don't even try it folks!
A little more experimenting later and it appears that ToT will not have any
truck with any graphics other than the 16 bit colour .bmps. Since tried & trusted Adobe
won't edit these that leaves me with MS Paint, the premier of graphics programs
oh joy!!!!!!!!!!!!! A pox on Bill Gates!
Anybody any suggestions?
All I need now is for my PC to succumb to the Mill
trying to make my first ever scenario (well, a published one at least). Guess what? I've
found something frustrating. Due to the 16 bit colour in ToT, Adobe PhotoShop will not open
16 bit .bmps and returns an error. Poo. OK, fortunately MSPaint (where would I be without
that...) opens them ok. So I save the 16 bit .bmp to 256 colour .bmp so Photoshop opens them
ok. So fine, there I am, twiddling away quite happily. I save my altered 256 .bmp files and
slap them in my scenario folder. Launch ToT and load the scenario. Everything ok?
NO WAY! thats too easy!
ToT goes tits up in a big way! don't even try it folks!
A little more experimenting later and it appears that ToT will not have any
truck with any graphics other than the 16 bit colour .bmps. Since tried & trusted Adobe
won't edit these that leaves me with MS Paint, the premier of graphics programs
oh joy!!!!!!!!!!!!! A pox on Bill Gates!
Anybody any suggestions?
All I need now is for my PC to succumb to the Mill
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