Hello. I'm new here, but I'm quite a veteran in CivII scenarios... Anyway, someone said something about outrageous HPs and fire-power. Well I don't know about fire-power, but if you give HP more than 12, unit will have -1 hp and will die with 1 hit in any battle... Health indicator also shows all red.
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Originally posted by Mech Assassin on 08-18-2000 04:01 PM
...but if you give HP more than 12, unit will have -1 hp and will die with 1 hit in any battle... Health indicator also shows all red.
Crikey your right! This seems to completely ignore the attack/defence stats of that unit.
I did a quick edit of an Armour unit to give HP of 20. Sure enough it had a red status bar (albeit full length) and lost immediately when attacking a Warrior!
Would be useful for scenarios where you need a flag unit to be killed where the attacker suffers no damage at all (not possible normally, even when setting defense to 0)
However, the game engine seems to realise that the unit is weak. In this case, when stacking my modified Armour with Musketeers, the Musketeers defend, rather than the Armour, even though the defence is still higher than the Musketeers.
Edit: addition of last paragraph
[This message has been edited by Miner (edited August 19, 2000).]
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That is interesting to know... I think I can use that knowledge.
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