1. I am making a scenario where the events require a certain unit to be able to paradrop. It only has to paradrop once in the game, but it's very important that it be able to do so. For the entire rest of the game, I want it to function like a normal attacking unit. However, no matter what I do with the role number, it stays in the city and defends. For some reason it works fine without the paradrop ability. Any suggestions?
2. This scenario is set in ancient times, and I want some of my units to be able to throw spears and arrows. I have given them "ability to carry air units" and have created some spear units on the square where they start which are air units of range 1. My hope was that the spear units would always land on the soldier unit and refuel until the soldier got near an enemy, in which case the spear would attack on a suicide mission. Unfortunately, this doesn't work when the computer uses them. The spear units just sit in the same place constantly and never run out of fuel. Meantime, the soldier's moved far away, so we have a spear sitting in the middle of nowhere. What can I do to make the game understand my system?
2. This scenario is set in ancient times, and I want some of my units to be able to throw spears and arrows. I have given them "ability to carry air units" and have created some spear units on the square where they start which are air units of range 1. My hope was that the spear units would always land on the soldier unit and refuel until the soldier got near an enemy, in which case the spear would attack on a suicide mission. Unfortunately, this doesn't work when the computer uses them. The spear units just sit in the same place constantly and never run out of fuel. Meantime, the soldier's moved far away, so we have a spear sitting in the middle of nowhere. What can I do to make the game understand my system?
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