Gothmog,
yes, for a WORD i mean 2 bytes and for a DWORD i mean a doubleword, so 4 bytes; i'll search if this scheme changes between Fantasy, Sci-fi or extended
About Map Section,
Tot makes slight adjustment to Civ2 Map structures (looking my notes i read that it adds a WORD between map header and first map block and adds also 7 WORDS between 2nd and 3rd map block BTW the first word of these words must be equal to map seed number because TOT looks here instead that in the header)
Anyway i'm sure about a thing, if you use a single map you'll have ONLY ONE map in the sav file as in a Civ2 original SAV games (only 7+1=8 WORDs longer), but if you use 2, 3 or 4 maps you will have 2,3 or 4 data structures appended at the first map section while the map header is always the same.
I know this is not very clear so just ask me everything you want me to explain better.
Angelo
yes, for a WORD i mean 2 bytes and for a DWORD i mean a doubleword, so 4 bytes; i'll search if this scheme changes between Fantasy, Sci-fi or extended
About Map Section,
Tot makes slight adjustment to Civ2 Map structures (looking my notes i read that it adds a WORD between map header and first map block and adds also 7 WORDS between 2nd and 3rd map block BTW the first word of these words must be equal to map seed number because TOT looks here instead that in the header)
Anyway i'm sure about a thing, if you use a single map you'll have ONLY ONE map in the sav file as in a Civ2 original SAV games (only 7+1=8 WORDs longer), but if you use 2, 3 or 4 maps you will have 2,3 or 4 data structures appended at the first map section while the map header is always the same.
I know this is not very clear so just ask me everything you want me to explain better.
Angelo
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