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Barbarian Wrath - great with Kull's SoG

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  • #16
    Hmm, I am simply not seeing enough Barbs. In my initial playthrough using the pre-Ishtar gate I didn't see any uprising and my current game has only had a couple 2-4 unit pirate groups. I also tried using a modified game.txt to start a normal Barbarian Wrath game and I didn't see any hordes either. I am using Fantastic Worlds (didn't bother installing CiC).

    ------------------
    St. Leo
    http://ziggurat.sidgames.com/
    http://www.sidgames.com/forums/
    Blog | Civ2 Scenario League | leo.petr at gmail.com

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    • #17
      Rob Roy: I don't know WHAT was going on!

      I used several editors while working on the "Wrath" scenario file, and one of them apparently reset the Barbarian Government AND the City styles. Weird. Anyway, the file on the Web Site has been fixed and Barbarian Democracy is back in vogue! (The corrected version is dated 8/30/00 @ 9:41PM. If anyone is playing with a different version, please replace it)

      St.Leo: Sometimes the hordes don't kick in right away...I've gone as many as 40 turns before the first one appeared. As for Barbarian Wrath, the Game.txt does NOT control barbarian levels. You have to hex edit a .scn file to activate it.
      [This message has been edited by Kull (edited August 30, 2000).]
      To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

      From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

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      • #18
        Thanks Kull.

        St. Leo, don't know what to tell you. I'm using MGE, but that shouldn't matter, since I thought Kull made it in FW.

        I have noticed a lot of variability, and sometimes a lot of time between hordes, as Kull suggests. But the pirates should be coming fairly fast and furious after about turn 15. I haven't rigorously tracked it, but I think I get them at least every 4 turns, and it feels much more frequent than that. Pirates don't seem to have the same tendency to appear near the human player as the hordes do, however, so you'd need to cheat-check all over the map. The first pirate groupings (usually swordsmen) are small, though, in my experience.

        If you're playing the Minoans, you might want to reconsider. I've noticed a tendency for the hordes to be fewer, maybe even non-existent, as Crete. As the Hittites, I switched my capital to Crete and also seemed to get fewer hordes. I'm becoming pretty confident that the player's capital location somehow enters the horde appearance algorithm, but I don't have many data points.

        But if you're not even getting frequent pirates, at least, after turn 15ish, sounds like something else is wrong. I suppose there is a possibility that during your editing some of the files might've gotten corrupted. Maybe try to download the original SoG files, again, and then the latest variant file to be sure you're using all the correct files and haven't inherited any anomalies?

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        • #19
          the Game.txt does NOT control barbarian levels.

          Really? Playing with 1 Civilization worked.

          ------------------
          St. Leo
          http://ziggurat.sidgames.com/
          http://www.sidgames.com/forums/
          Blog | Civ2 Scenario League | leo.petr at gmail.com

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