"Seeds of Greatness" is definitely not your "normal" scenario. For those who haven't played it yet, here's another teaser from the Readme file:
"Do you remember the early days of Civ II? No scenarios or special challenges, just starting with a single settler and clawing your way to world domination? But soon you learned all the tricks and needed new challenges to keep things interesting. This scenario recaptures that "Start from Scratch" thrill! The Tech Tree, Units, Wonders, and City Improvements are all new and historically appropriate to the world of the Ancient Near East. As a special bonus, each of the Seven Civilizations has it's own customized Event file, so no game will ever be the same."
The early part of the game will really keep you on the edge of your seat. Seeing 8 powerful Barbarian units pop from a goody hut near your weakly defended frontier cities gives new meaning to the phrase "Oh S**t!" ;-)
"Do you remember the early days of Civ II? No scenarios or special challenges, just starting with a single settler and clawing your way to world domination? But soon you learned all the tricks and needed new challenges to keep things interesting. This scenario recaptures that "Start from Scratch" thrill! The Tech Tree, Units, Wonders, and City Improvements are all new and historically appropriate to the world of the Ancient Near East. As a special bonus, each of the Seven Civilizations has it's own customized Event file, so no game will ever be the same."
The early part of the game will really keep you on the edge of your seat. Seeing 8 powerful Barbarian units pop from a goody hut near your weakly defended frontier cities gives new meaning to the phrase "Oh S**t!" ;-)
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