Nemo and Andrew: Have you guys tried to change the knight/musk slot units to role 3 (or any role except 0 and 1) instead of changing other units? If that works it will be a lot easier
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Revised: 2194 Days of War
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Just as an aside - the Musketeers slot in my experience does not have the same effect as the Knights slot in eliminating lesser units.
Perhaps this is version dependent, but I have changed the Musketeers prerequisite to nil, and found that these appeared on the build list along with Warriors.
I'm uncertain if this is version dependent or if it's a myth spread from the early days. In one of the design tips I have left it in as "a danger slot" - but personally haven't found it to be a problem - and instead the issue is the Gunpowder advance.
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