No Lordstone you misunderstand me, I do not mean codes but the basic ideas of the game, the way how the game works.
The basic ideas are just thesame as in Civilisation I, only largely expanded.
This will likely to be good game, but there are a LOT of realism errors.
To give another example of something that's one of the basics of the game, but is unrealistic, cities.
Without cities no empire and that already is not true, ok people say "just imagine that it is not a city but a larger area" but I don't want to imagine things, I buy I game so that I don't have to fantasise.
Another thing, here cities (or wider areas if I use my imagination) only grow if there's enough food around it, but history has shown that the availabilty of food only is a basic condition for large cities, in the 20th century it's not even a condition anymore, food can easily be bought foreign.
The basic ideas are just thesame as in Civilisation I, only largely expanded.
This will likely to be good game, but there are a LOT of realism errors.
To give another example of something that's one of the basics of the game, but is unrealistic, cities.
Without cities no empire and that already is not true, ok people say "just imagine that it is not a city but a larger area" but I don't want to imagine things, I buy I game so that I don't have to fantasise.
Another thing, here cities (or wider areas if I use my imagination) only grow if there's enough food around it, but history has shown that the availabilty of food only is a basic condition for large cities, in the 20th century it's not even a condition anymore, food can easily be bought foreign.
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