Good post, Leland. I agree mostly.
I think the many different ways of winning would be mostly for scenarios. The "main game", the "endless" clash of civilizations
will usually go on and on, until the world ends (or something
) or if some player really utterly destroys others, or manages to make a lasting worldwide alliance. And I think at least the last one is higly unlikely in a multiplayer game. By reaching some goals, like the ones Leland listed could be considered "minor victories" and might give the player bonuses in the game. It would just be disappointing if a game played for months just ends suddenly.
I think the many different ways of winning would be mostly for scenarios. The "main game", the "endless" clash of civilizations
will usually go on and on, until the world ends (or something
) or if some player really utterly destroys others, or manages to make a lasting worldwide alliance. And I think at least the last one is higly unlikely in a multiplayer game. By reaching some goals, like the ones Leland listed could be considered "minor victories" and might give the player bonuses in the game. It would just be disappointing if a game played for months just ends suddenly.
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