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  • Feature List

    Diplomacy

    Economy[*]The economy should be as faithful as possible to a supply and demand system that simulates to some extent real world economic principles.

    Government

    Military

    Philosophy[*]The game should be completely open ended, more like a technology toy than a game. We should be more like simcity than civ. The reason civ type games get played over and over again is because people love to watch potential history get made. When people recount their greatest games of civ it is the interesting situations that occur in the game, it is when you face off in a nuclear war with the mongols that you remember, not just the fact that you won the game. The joy of this game should be in the joy of playing not in the destination of the game.

    Population

    Rise and Fall of civilizations[*]Naturally civilizations should rise and fall in this game. Power should wax and wane. It should be almost impossible to have a civilization be dominant from the beginning of the game to the end without ever stumbling.[*]There should be a model to simulate civil strife in an empire. Ethnicity, religion, political ideology, and general welfare should be the foundation of strife.[*]The military if not properly controlled should have political ambitions, if a civilization does not have a tradition of civilian authority, then it should be ripe for a long chain of military juntas.[*]Civilizations in the midst of competitive situations should prosper, and civilizations isolated from others should stagnate in terms of competitive endevers.[*]Adapt or die should be the overriding principle behind the game.

    Technology

    Unique Features[*]The player will play a number of different leaders throughout the game, and when it comes time to choose a new leader the player will get a list to choose from.[*]Characters should be one of the resources in this game. Characters should have major influence on all aspects in the game. In the game you should have a cabinet, in which instead of having no name generic advisors you should have specific characters who help you run your civ. The character you play in the game should be represented. All characters should be dynamic meaning their stats should go up and down. Character management has always been a fascinating part of the games it has been in and this could help to give our game a role playing aspect.

    User Interface[*]The user interface should be simple and powerful. Something like a windows 98 icon bar should be in the lower part of the UI window with all of the
    please add in your suggestions for the features you want

    this is just the preliminary list. please add your comments...i feel that we should go from general to specific and keep the entire game in mind while we think about the features...maybe enough discusion could help design the first demo...this is the start of the design document that i described in the other post

    PLEASE post how you think the game should play and feel, lets hammer out a clear game philosophy that we follow, this will help us as we figure out how to implement the specific features.

    also if u think any categories need to be added please suggest away...i will edit this first post as needed to reflect the discussion and i will try to keep it as up to date as possible...i might even ask onepaul to make this a sticky thread

    well i have to go now but i'll be back later

    korn469

  • #2
    Okay, Korn I'll add that to the deisng doc.

    Have you seen the thread desing (bad spellinig!) doc?
    It has the disease feature.

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    • #3
      Sounds great, Korn!

      ------------------
      "It is only when we have lost everything
      that we are free to do anything."
      - Fight Club
      "It is not enough to be alive. Sunshine, freedom and a little flower you have got to have."
      - Hans Christian Andersen

      GGS Website

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      • #4
        I also think these sounded great. I don't know about different characters and stuff - perhaps that is too far out of the scope of the game?

        Otherwise, I agree that this should be more like simcity. The purpose of the game would be to take command of history or a part of it. Then the game would divide into smaller games, where each war, every economical challenge, and and every period of supreme power for your civilization would be a thrilling mini-game. This way, we would have enough change and challenge so the players would have patience to play through the long game. And of course the players would see the world changing as time passes, following certain rules familiar from the real world's hstory; that fact alone should be enough for most players to keep playing. And each game would be completely different from others.

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