Ok so don't ask me to regurgitate everything that was on the last thread who knows what happened to it...
Basically here's how it works:
We have hexagon tiles and each tile is stored as a 32 digit binary number indicating the terrain type. Information is stored for the following:
Terrain type
Elevation
Temperature
Feature (rocky/smooth)
Precipitation
Rivers
Vegetation
Fertility
Minerals
In addition to this the map tracks fault lines and jet streams for use with hurricaine and earthquake data.
To make a map the thing is started off the old fashioned way, by drifting and eroding continents over millions of years. I will have more later but right now I'm really tired...
Basically here's how it works:
We have hexagon tiles and each tile is stored as a 32 digit binary number indicating the terrain type. Information is stored for the following:
Terrain type
Elevation
Temperature
Feature (rocky/smooth)
Precipitation
Rivers
Vegetation
Fertility
Minerals
In addition to this the map tracks fault lines and jet streams for use with hurricaine and earthquake data.
To make a map the thing is started off the old fashioned way, by drifting and eroding continents over millions of years. I will have more later but right now I'm really tired...
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