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Terrain and Map (again)

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  • Terrain and Map (again)

    Ok so don't ask me to regurgitate everything that was on the last thread who knows what happened to it...

    Basically here's how it works:
    We have hexagon tiles and each tile is stored as a 32 digit binary number indicating the terrain type. Information is stored for the following:
    Terrain type
    Elevation
    Temperature
    Feature (rocky/smooth)
    Precipitation
    Rivers
    Vegetation
    Fertility
    Minerals

    In addition to this the map tracks fault lines and jet streams for use with hurricaine and earthquake data.

    To make a map the thing is started off the old fashioned way, by drifting and eroding continents over millions of years. I will have more later but right now I'm really tired...
    He's spreading funk throughout the nations
    And for you he will play
    Electronic Super-Soul vibrations
    He's come to save the day
    - Lenny Kravitz

  • #2
    Is there any way we can get back the posts in the previous thread? Has anyone tryed to mail Mark or Dan? We had put a lot of work into that old thread.

    ------------------
    "It is only when we have lost everything
    that we are free to do anything."
    - Fight Club
    "It is not enough to be alive. Sunshine, freedom and a little flower you have got to have."
    - Hans Christian Andersen

    GGS Website

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    • #3
      I'll search my HD later i might have a copy, I download all the pages often

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      • #4
        I sent mail to MarkG, but didn't get reply.

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