Here's one for you, is there any reason why you have to play the leader of an empire? IF there arer going to be separate AIs for religions wether base din your own country or someone else's, why can't we play that religion's leader?
At the beginning of the game, you know, at the startup when parameters are decided, you should decide your role in the world history. This can be among the list provided here and reflects what style of play you prefer and what aspects of gameplay appeal to you most.
King/Leader- This is for those who like to build and control an empire, watch it grow, etc. It's for people who don't mind playing politics, weighing the powers of various interest groups, and balancing economic growth and military conquest. Wars are handled with a more overseer approach and civil growth is more delegated.
Religious Leader- This is for the puppetmaster in all of us. You don't have an "empire" so to speak, maybe a holy city, maybe a home city, or etc. But mainly you get to play one civ against another at your leisure, telling what countries to make war with what other countries, basically telling people what to do. Your power comes from those who support you... things like publicly endorsing a certain king before his people will win you a lot of favor with that King. Things like going against the grain of your religion, however, make it a lot easier for other religions to convert your followers. Wars are fought for you by those you tell to fight.
Tycoon- You are the leader of a multinational corporation and your goal is to get rich, and dominate the world by economic force. If you amass enough influence, you can play politicians like puppets or you'll just take your business elsewhere. You don't openly do any war fighting but your industry profits immensely if your machines are purchased in enough volume.
General/Military Leader- For those of us who just like to get down and dirty and kick somebody's butt, there is this option. You have a delegated emperor who will do the best of his ability to handle all the boring civilian empire building, freeing up all your time for bad-guy stomping. You have total control of every aspect of your country's military force. The only economics you have to worry about is a) Your emperor gives you a military budget and b) You get to spend it. You do this by contracting out companies that make war machines (as discussed in my company model) to build x number of bombers per year. You don't have to worry about where the money comes from... except that you can assume your failed campaigns might earn you a pay cut.
Adolf Hitler mode- This means you have to do everything outlined above except religions based in foreign countries. No delegation, no nothing. It's all you here.
Raider/Pirate- I always wondered why in civ games you couldn't be the barbarians. With this option, you get to play a non-civ force which handles a certain region and focuses mainly on extortion, piracy, terrorism, etc. You are the brute in charge of a motley gang of bad guys and your primary goal is to get rich off the sufferings of others. Usually by your own hands, but sufferings no less.
Using this model, these are the only AIs you will have to deal with. I like idea of no more than two tycoons per civ or else only one as per Amjayee's model. Then religions, assume no more than 8 or that could get confusing. 32 civs with 32 military advisors. So with the emperors, generals, and priests that gives a total of 72 AIs with the rest being Tycoons and Raiders up to a maximum of 128 total AIs. That would take some doing but it would be a most challenging and interesting game with countless turns that could lead unsuspecting players to their doom. Military coups could topple your peaceful government, your own tycoons could sell your national secrets for profit, your own military could opt to stand idly by under attack if they don't like you enough. Your people could revolt if the church excommunicates you, and especially on higher levels you might have to have an inquisition just to make all the Shintos happy, which would of course cause other countries who support the Bahai' to make war with you.
You must keep in touch with your political allies, they could be your most powerful asset even if the ally is Mr. Rockefeller. Or maybe you are Mr. Rockefeller and your emperor commands you to disband all your holdings in Syria. What do you do then?
At the beginning of the game, you know, at the startup when parameters are decided, you should decide your role in the world history. This can be among the list provided here and reflects what style of play you prefer and what aspects of gameplay appeal to you most.
King/Leader- This is for those who like to build and control an empire, watch it grow, etc. It's for people who don't mind playing politics, weighing the powers of various interest groups, and balancing economic growth and military conquest. Wars are handled with a more overseer approach and civil growth is more delegated.
Religious Leader- This is for the puppetmaster in all of us. You don't have an "empire" so to speak, maybe a holy city, maybe a home city, or etc. But mainly you get to play one civ against another at your leisure, telling what countries to make war with what other countries, basically telling people what to do. Your power comes from those who support you... things like publicly endorsing a certain king before his people will win you a lot of favor with that King. Things like going against the grain of your religion, however, make it a lot easier for other religions to convert your followers. Wars are fought for you by those you tell to fight.
Tycoon- You are the leader of a multinational corporation and your goal is to get rich, and dominate the world by economic force. If you amass enough influence, you can play politicians like puppets or you'll just take your business elsewhere. You don't openly do any war fighting but your industry profits immensely if your machines are purchased in enough volume.
General/Military Leader- For those of us who just like to get down and dirty and kick somebody's butt, there is this option. You have a delegated emperor who will do the best of his ability to handle all the boring civilian empire building, freeing up all your time for bad-guy stomping. You have total control of every aspect of your country's military force. The only economics you have to worry about is a) Your emperor gives you a military budget and b) You get to spend it. You do this by contracting out companies that make war machines (as discussed in my company model) to build x number of bombers per year. You don't have to worry about where the money comes from... except that you can assume your failed campaigns might earn you a pay cut.
Adolf Hitler mode- This means you have to do everything outlined above except religions based in foreign countries. No delegation, no nothing. It's all you here.
Raider/Pirate- I always wondered why in civ games you couldn't be the barbarians. With this option, you get to play a non-civ force which handles a certain region and focuses mainly on extortion, piracy, terrorism, etc. You are the brute in charge of a motley gang of bad guys and your primary goal is to get rich off the sufferings of others. Usually by your own hands, but sufferings no less.
Using this model, these are the only AIs you will have to deal with. I like idea of no more than two tycoons per civ or else only one as per Amjayee's model. Then religions, assume no more than 8 or that could get confusing. 32 civs with 32 military advisors. So with the emperors, generals, and priests that gives a total of 72 AIs with the rest being Tycoons and Raiders up to a maximum of 128 total AIs. That would take some doing but it would be a most challenging and interesting game with countless turns that could lead unsuspecting players to their doom. Military coups could topple your peaceful government, your own tycoons could sell your national secrets for profit, your own military could opt to stand idly by under attack if they don't like you enough. Your people could revolt if the church excommunicates you, and especially on higher levels you might have to have an inquisition just to make all the Shintos happy, which would of course cause other countries who support the Bahai' to make war with you.
You must keep in touch with your political allies, they could be your most powerful asset even if the ally is Mr. Rockefeller. Or maybe you are Mr. Rockefeller and your emperor commands you to disband all your holdings in Syria. What do you do then?
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