I would like to know if someone else have this kind of bug after installing patch 1.1 or 1.11. After reloading a game saved by the patched version I get an extra turn. I can move my units or let them bombard for a second time. I get extra production and extra gold and extra PW and the ai lost a turn, that is a kind of cheating and I thougt I was playing with polluton, but there is no pollution in the game.
Now I tried some things: I created a non patched game on an random generated map from a scenario folder using diplomod, parts of fixmod and citymod2. (Just to test citymod2) After the first saveing I imported the save game to a patched version of the game. With a coppy of the scenario folder from the non patched version. I did that, because as I remember the extra turn bug didn't appeared in the game that I started without the patch after patching the game the pollution was on.
Now I played the game I got every second or third term a global warming popup warning even at the beginning of a game but I thougt without the savegame bug. (I changed the line Pollution=No to Pollution=Yes in the userprofile.txt and protected the file against overwriting.) Everything was fine for one or two hours. Than I got a crash as I tryed to reload. At the next day I tried to reload that savegame again but it crashed again. I tried previous files that I allready loaded and they crashed too. As I found an early file that worked something strange happend to it the graphics of my cities were different: Instead of using the the new Egyptian sprites that I made for citymod2 I saw the sprites for the CTP1 underwater cities. I don't know how the game was able to find these graphics they aren't installed, but digged in one of the subdirectories I made for playing with the gamefiles and the sprites.
That is very strange extra turn savegame bug and corrupted savegame files.
Second trial: I made a map for the scenario folder created by an unpatched game but with content of my scenario folder. It is the same map that was random generated before and also a good map, because there are big continets and polar areas and no cold tile at the equator. Now I coppied the map to the scenario folder of the patched game and coppied also the save game to the correct folder of the patched game. Now again playing at first I think there was no extra turn bug but the global warming warning was again there. (in an early game where shouldn't be much pollution) But it was only a question of time as I hear the building complete message as I reloaded the game. So far as I know wasn't the userprofile.txt not protected against overwriting.
So far I will go on with my test of citymod2 with or without the bug and diplomod that is the reason why I want to play it whith the patch. I think that the AI is stronger than the unmodded. It send an slaver to one of my cities and it raid one of my pops succesfully and I am alone on that continent.
Now I am interesting in if someone else has this problem and how he deals with it or only some people has this problem I also found a treat were it allready mentioned but nothing more:
http://apolyton.net/forums/Forum35/HTML/000715-2.html
I could ignore it and minimize realoading if it wouldn't switch off pollution.
-Martin
[This message has been edited by Martin Gühmann (edited May 09, 2001).]
Now I tried some things: I created a non patched game on an random generated map from a scenario folder using diplomod, parts of fixmod and citymod2. (Just to test citymod2) After the first saveing I imported the save game to a patched version of the game. With a coppy of the scenario folder from the non patched version. I did that, because as I remember the extra turn bug didn't appeared in the game that I started without the patch after patching the game the pollution was on.
Now I played the game I got every second or third term a global warming popup warning even at the beginning of a game but I thougt without the savegame bug. (I changed the line Pollution=No to Pollution=Yes in the userprofile.txt and protected the file against overwriting.) Everything was fine for one or two hours. Than I got a crash as I tryed to reload. At the next day I tried to reload that savegame again but it crashed again. I tried previous files that I allready loaded and they crashed too. As I found an early file that worked something strange happend to it the graphics of my cities were different: Instead of using the the new Egyptian sprites that I made for citymod2 I saw the sprites for the CTP1 underwater cities. I don't know how the game was able to find these graphics they aren't installed, but digged in one of the subdirectories I made for playing with the gamefiles and the sprites.
That is very strange extra turn savegame bug and corrupted savegame files.
Second trial: I made a map for the scenario folder created by an unpatched game but with content of my scenario folder. It is the same map that was random generated before and also a good map, because there are big continets and polar areas and no cold tile at the equator. Now I coppied the map to the scenario folder of the patched game and coppied also the save game to the correct folder of the patched game. Now again playing at first I think there was no extra turn bug but the global warming warning was again there. (in an early game where shouldn't be much pollution) But it was only a question of time as I hear the building complete message as I reloaded the game. So far as I know wasn't the userprofile.txt not protected against overwriting.
So far I will go on with my test of citymod2 with or without the bug and diplomod that is the reason why I want to play it whith the patch. I think that the AI is stronger than the unmodded. It send an slaver to one of my cities and it raid one of my pops succesfully and I am alone on that continent.
Now I am interesting in if someone else has this problem and how he deals with it or only some people has this problem I also found a treat were it allready mentioned but nothing more:
http://apolyton.net/forums/Forum35/HTML/000715-2.html
I could ignore it and minimize realoading if it wouldn't switch off pollution.
-Martin
[This message has been edited by Martin Gühmann (edited May 09, 2001).]
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