When a city is building a unit (archer, for example), and they finish, they continue to build that unit, without letting you know they are doing so. This is frustrating. Anyone know how to stop it, and make it go to empty queue so I can select it with 'o'? How about actually telling it to auto-build something?
Speaking of 'o', what good is the 'n' key, which is also a cycle-thru units? Seems useless to me.
I use the numpad to navigate, usually. Unfortunately, CTP2 appears to "save" my numpad presses, and if I accidently hit '4' too many times and the unit has used up its movement, it will try to move west on the next turn as soon as it is selected. Anyone know a way to avoid this? This once caused a unit passing by an ally unit to instead attack it and send me to war. Very Annoying.
Which brings me to antoher point. Any way to get a warning before you attack someone you are at peace/allied with?
Another question, I once had a trade route going to a friendly French city. I tried to get a trade pact with them, but they wouldn't sign it no matter what I did. I offered huge sums of gold (3,000) among other things and they would never accept a trade treaty. However, they immediately accepted military and research treaties. France had no trade routes going to one of my cities. Anyone know why the AI player resisted a trade treaty so much?
On a related note, I never saw computers create trade routes. Oh wait, I dont' think they ever got the trade advance. Heh, I need to play some more...
On another related note, I noticed some routes require more caravans than others. Is distance the only reason for this? If I build a road between two cities, will trade between them require less caravans? on a similar note, will trade over a (roadless) mountain range require more caravans?
Related to this, if I have a pre-existing trade route between two cities and later build a road between them, will the route adjust itself to the road and give me caravans back? Or do I have to break it and reform it?
Is it ever possible to safely pass through another nations territory without angering them? How about in an alliance? Peace/military treaties dont' appear to cut it. I think that if you get through "unseen" then it doesn't bother them. Maybe.
Thanks for the time. I'll think up some more later
[This message has been edited by Cyrius (edited November 19, 2000).]
Speaking of 'o', what good is the 'n' key, which is also a cycle-thru units? Seems useless to me.
I use the numpad to navigate, usually. Unfortunately, CTP2 appears to "save" my numpad presses, and if I accidently hit '4' too many times and the unit has used up its movement, it will try to move west on the next turn as soon as it is selected. Anyone know a way to avoid this? This once caused a unit passing by an ally unit to instead attack it and send me to war. Very Annoying.
Which brings me to antoher point. Any way to get a warning before you attack someone you are at peace/allied with?
Another question, I once had a trade route going to a friendly French city. I tried to get a trade pact with them, but they wouldn't sign it no matter what I did. I offered huge sums of gold (3,000) among other things and they would never accept a trade treaty. However, they immediately accepted military and research treaties. France had no trade routes going to one of my cities. Anyone know why the AI player resisted a trade treaty so much?
On a related note, I never saw computers create trade routes. Oh wait, I dont' think they ever got the trade advance. Heh, I need to play some more...
On another related note, I noticed some routes require more caravans than others. Is distance the only reason for this? If I build a road between two cities, will trade between them require less caravans? on a similar note, will trade over a (roadless) mountain range require more caravans?
Related to this, if I have a pre-existing trade route between two cities and later build a road between them, will the route adjust itself to the road and give me caravans back? Or do I have to break it and reform it?
Is it ever possible to safely pass through another nations territory without angering them? How about in an alliance? Peace/military treaties dont' appear to cut it. I think that if you get through "unseen" then it doesn't bother them. Maybe.
Thanks for the time. I'll think up some more later
[This message has been edited by Cyrius (edited November 19, 2000).]
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