quote: Originally posted by Triphosphatase on 11-12-2000 02:39 AM Was Medium difficulty too easy for you? |
Announcement
Collapse
No announcement yet.
What is your Major question for CTP2?
Collapse
X
-
oh yes, it is quite often to be against 6-10 units when you attack a city. bombarding a city before attacking it is the only way to go(of course you can attack directly with 2-3 stacks if you like )quote:
Originally posted by Ralf on 11-12-2000 02:52 AM
In CTP-2 there seems to be a need for building pretty big and well-balanced 8-12+ unit armies to be able to achieve anything at all. I can see why increased 800-1000 turns can be helpful here.
i would say it takes the same time spent on the gamequote:
- Does it cost just as many turns/resorces to build any average single military-unit in CTP-2, comparing with any average unit in Civ-2/SMAC?
perhaps. there are texts file for the building lists and the tile improvements according to the mayor choice. not sure if the ai uses them for itself as well, but i guess it doesquote:
- Can i tweak the AI to work towards the same 30-40% resource emphasize - not only through mayors, but also how the AI manage its own AI-controlled cities?
you mean city of 20-25 size or 20-25 cities?quote:
- Is it just as difficult to control big 20-25+ cities in CTP-2 compared with Civ-2/SMAC?
well, if you consider that my own cites were at about 16-17 and the ai had a few 26 size cities...quote:
- Is it easier to build these mega-cities? I coudnt help noticing many really big cities, despite the fact that many of its city-area tiles wasnt cultivated.
still exist. it is shown on the national manager, on the goverment selection tabquote:
- Any max numbers of cities per government type?
dont think soquote:
- Any government-related indevidual city-grow limits?
didnt get over 35 in the first game. i'll try to go back to it later...quote:
- Does happiness-problems get an increasingly bigger (and finally, almost unsolvable) problem with 30, 40, 50, 60+ empire-cities? Any practical limits? How big can an empire be without self-destruct?
due to the fact that the city are can now be much bigger you will either accept that you will have small sized cities or you have to find lots of lots of space. and if you're not alone on the continent you will have to remember the existance of bordersquote:
About "settler-mania" (this is a MAJOR issue for me). What im aiming at is the strategy of building settlers, settler and almost only settlers early on
well monarchy, republic and theocracy have a 20 cities limit(tyranny is at 10). you have to wait for fascism and communism for more(35)quote:
- How many undeveloped cities (without any, or very few city-improvements) can i build early on, before i *must* build more city-improvements? Is there any improvement-related limits on unrealistic super-fast empire expansion?
at first i thought it would take much more time. the thing is though that larger armies, build queues and mayors can make the game much shorter than what a 800-turn civ2 game would bequote:
About the increased amount of game-turns: Any opinion how that affects the overall pace of the game? To the better?
Comment
-
Thanks MarkQ for the detailed responses! I realize that it can be pretty timeconsuming to answer all these questions that we all have. Its appreciated.
you mean city of 20-25 size or 20-25 cities?quote:
Originally posted by MarkG on 11-12-2000 05:22 AM
[QUOTE]- Is it just as difficult to control big 20-25+ cities in CTP-2 compared with Civ-2/SMAC?
Reply: I mean any indevidual 25+ city.
well monarchy, republic and theocracy have a 20 cities limit(tyranny is at 10). you have to wait for fascism and communism for more(35)quote:
- How many undeveloped cities (without any, or very few city-improvements) can i build early on, before i *must* build more city-improvements? Is there any improvement-related limits on unrealistic super-fast empire expansion?
Reply: I didnt ask for the government-related limits. I was wondering if there is city-improvement -related limits as well. For example:
- To expand beyond 6 cities; you must build a temple in city 1 to 6.
- To expand beyond 12 cities; you must build temples in city 1 to 12 and marketplaces in at least 6 of them.
- To expand beyond 18 cities; you must build a temple in city 1-18, marketplaces in 12 of them and courthouses in 6 of them.
The configuration temple + marketplace + courthouse is the barebone minimum configuration you have to build in order to expand beyond any 24 > 30 > 36 city empire limits.
Above could be tweakable through the .txt-files; You could choose something else, or [None] if you dont like the idea. Above should of course affect human and AI alike.
If the answer is NO - their arent any such limits: you can, after quickly discovered Monarchy, spray 20 settlers to build 20 cities, and THEN start to build and cultivate them with improvements.
Thats basically semi-ICS!
[This message has been edited by Ralf (edited November 12, 2000).]
Comment
-
i remember someone from the team saying that has been changedquote:
Originally posted by Big Crunch on 11-12-2000 06:40 AM
What is the economic-scientific relationship like in the game?
In CTP building economic improvements tended to give a bigger scientific bonus than scientific improvements.
Comment
-
one problem i have seen is with pollution. i conquered a 26 size city with a communistic goverment. as a result, it started producing lots of pollution creating dead tiles around it. where i left the game i'm in a rush to discover recycling plants...quote:
Originally posted by Ralf on 11-12-2000 06:33 AM
I mean any indevidual 25+ city.
nothing like thatquote:
I was wondering if there is city-improvement -related limits as well. For example:
- To expand beyond 6 cities; you must build a temple in city 1 to 6.
- To expand beyond 12 cities; you must build temples in city 1 to 12 and marketplaces in at least 6 of them.
- To expand beyond 18 cities; you must build a temple in city 1-18, marketplaces in 12 of them and courthouses in 6 of them.
first of all, by the time you build 20 settlers(or more accurate 10 as you will probably reach to 10-cities limit of tyranny, right?) you already have discovered monarchyquote:
if the answer is NO - their arent any such limits: you can, after quickly discovered Monarchy, spray 20 settlers to build 20 cities, and THEN start to build and cultivate them with improvements.
Thats basically semi-ICS!
second, so you get 20 cities? and then what? 35-cities govs(fascism, communism) are far away, and conquering foreign cities will mean trouble
Comment
-
No one is talking about the intelligence (spying) side of things.... is it like SMAC, with infiltrators, or is it like civ2? is is balanced, realisitic and (most importantly) fun?
------------------
"And it was destined that he should fall before the mighty hoof of our Lord and King of Spain."
-Francisco Pizzaro, 1534
Comment
-
Just had a look at a review of CTP2 with a pic of the Earth map. The map seems rather small, does the map come in multiple sizes or is that it. (it looks smaller than the world map they chucked in for CTP1)
See below link to see what I mean
http://pcmedia.ign.com/media/news/im...Pworldmap2.jpg
Comment
-
3 things:
AI invasions (has been mentioned by others). Test harder - can it (the AI) do it?????
AI defend. Does the AI still get confused if you use a strong task-force and "cut" through its frontline and attack its cities from "inside"?
AI settlements. The AI used to settle on "solid land". Only in desparation for land, you could get it to settle on islands. Else most settlements were made by luck (a city or a settler in a ruin on that island).First they ignore you. Then they laugh at you. Then they fight you. Then you win.
Gandhi
Comment
-
My first big question is related with trade:
Is trade important ?
Because maybe it's a little hard to answer such an question, I'll add a some minor questions:
- making lots of trade routes adds a lot (and I mean A LOT) of money to the treasury?
- does exist a threat like "... or I stop trading with you!" and if exists, does it scare the AI ?
- can you call a trade embargo? I mean, make a request to ALL civs to stop trading with an agressor?
- does a lot of trading between 2 nations improve the diplomatic relations between them?
- is there any other aspect of economy other than trading in the game?
- the traded goods have any other use than the trade route itself (money)?
- are there any new units/city improvements/wonders related to the economy?
- is it possible to help building a wonder with caravans?
- does tourism appear in CTP2 (for the purpose of gold income, of course)?
Finally : can I win the game only trading? (and of course defending my borders ). Can I play Switzerland (or Taiwan, or Hong Kong or somebody like that)?
Btw, it reminds me: can a civ be neutral?
That's it for now. Additional related questions are also wellcomed
Thanks Markos.
P.S. I've just seen the Statistic screen. How is the economic rank calculated?
[This message has been edited by Tiberius (edited November 13, 2000).]
[This message has been edited by Tiberius (edited November 13, 2000).]
[This message has been edited by Tiberius (edited November 13, 2000).]"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
Comment
-
Markos, please, please give us a screenshot with the battle, with modern units from only one side, AFTER the battle!
Please!
[This message has been edited by Tiberius (edited November 13, 2000).]"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
Comment
Comment