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  • Maximum number of cities

    I'm just wondering, how does everybody else deal with the maximum number of cities of each government? I'm in virtual democracy, which has a maximum of 60 cities before citizens become unhappy. Now, I've had 60 before I've even conquored half the world. How do people deal with this? I've researched everything, and I still don't see anything that'll either allow me to build more cities or allow my citizens to be happy more than currently.

  • #2
    I don't normally find this a problem as I have normally won before I get this big. If you are this sort of size it is quite easy to convince the remaining nations to join you in an alliance thereby winning.

    This obviously doesn't work if you are playing with the bloodlust option.

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    • #3
      Or you can try capturing the cities and then disbanding them. See the following thread on the best ways to do this:
      http://apolyton.net/forums/Forum43/HTML/000410.html?7

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      • #4
        Or you can not worry about the unhappiness factor and just take other measure to counter for it:

        Up the rations
        Up the pay
        Reduce the working day

        Build lots of happiness improvements and wonders

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        • #5
          I would win by this time, but I prefer to stretch the game a little. I've built all the improvements and wonders but I've got nothing left. I've upped the pay and rations and downed the work to the max but it's still not enough, and this is after 65 cities. Is there a mod I can make in the game details? Or some wonder that will get rid of this?

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          • #6
            You can also use entertainment specialists.

            If you want to increase the number of cities a government will allow, just change it in govern.txt. There's a line that reads TooManyCitiesThreshold. The number after that is the number of cities you can have before unhappiness kicks in due to empire size. Increase the number for each government type you want and save the file. I'm not sure what effect that will have on a saved game. I recommend making a copy of govern.txt before making any changes.

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            • #7
              quote:

              Originally posted by Radical_Manuvr on 02-09-2001 11:00 PM
              You can also use entertainment specialists.

              If you want to increase the number of cities a government will allow, just change it in govern.txt. There's a line that reads TooManyCitiesThreshold. The number after that is the number of cities you can have before unhappiness kicks in due to empire size. Increase the number for each government type you want and save the file. I'm not sure what effect that will have on a saved game. I recommend making a copy of govern.txt before making any changes.


              I would like to say I swear by this my friend!
              I am tired of having large civs and then being penalized for it!

              But Radical_Manuvr is very correct..it is a piece of cake to alter and then no more situations...of course then there is altering the gold coefficient..


              Troll


              The Forum Fur Flyer!

              Hi, I'm RAH and I'm a Benaholic.-rah

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              • #8
                I'd like to see if there's a way for the maximum number of cities to change with the map size.

                I'd think it would make sense because you can obviously have qa much larger civ on a gigantic map than on a normal map...


                ------------------
                Don't nuke it
                Don't nuke it

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                • #9
                  In addition to maximum # of cities, there is a field in the appropriate text file for how quickly unhappiness grows with empire size. It is set to 1 for all gov'ts but Hagiocracy (Heirocracy? The religious gov't), for which it is set to 0.5.

                  Unfortunately, I do not know whether or not it does anything. Just because an entry exists, doesn't mean it is used.
                  John 6:68

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                  • #10
                    Personnally, I wish that there was a final government type with virtually no limit on the number of civilizations... or at least an unhappiness factor of 0.1 or something small like that.

                    Does anyone know if a new gov type can be created that won't replace one of the existing ones? Perhaps it could be called Utopia.. and you only get it upon discovering one of the advanced technologies, like smart materials or something.

                    After all, the United States has ~130 cities larger than Bangor, Maine!
                    (Bangor's pop is about 34,000... a Size 3 city.)

                    - Skeeve
                    My Reach always exceeds my Grasp...

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                    • #11
                      quote:

                      Originally posted by imgod2u on 02-09-2001 09:58 PM
                      I would win by this time, but I prefer to stretch the game a little. I've built all the improvements and wonders but I've got nothing left. I've upped the pay and rations and downed the work to the max but it's still not enough, and this is after 65 cities. Is there a mod I can make in the game details? Or some wonder that will get rid of this?


                      My be you can use wonders: Just open the wonder.txt and add to one of theese wonders the line:

                      AllCitizensContent

                      The effect is that evrey city has now an happiness status of 75%.

                      Now you can reduce the rations and pay to a minimum and increase the workday to a maximum. And every citizen will be content.
                      Civ2 military advisor: "No complaints, Sir!"

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