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Specialist vs Workers

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  • Specialist vs Workers

    I'm new to CtP2 so I dunno much of how it works but here's a question I've been figuring abit about.

    Is it more efficient to use Specialists like in Civ2 or should I use workers. I noticed you can't make food caravans
    Homo Homini Lupus
    "Man is a wolf to man." - Plautus

  • #2
    In CTPII so far, I only use Entertainer specialists - I never find a need for the other three kind of specialists. And I only use Entertainers when a city is on the verge of riot or in the midst of a riot.
    A lot of Republicans are not racist, but a lot of racists are Republican.

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    • #3
      I use the Food specialist on a new city. once it reaches a population of 3 i take the secialist out. it makes the city grow faster.

      Davor

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      • #4
        So you guys don't use Scientists? Using them, you make around 600 Science per city of the size 15-18.
        I'm wondering if that's the most efficient cuz all I do is make a few advanced farms and have like three workers making food and the rest making science.
        I also use labourers the same way
        Homo Homini Lupus
        "Man is a wolf to man." - Plautus

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        • #5
          I use all the specialists except the labourer. I use the farmer for early growth, then when pollution gets bad I'll start using scientists to keep pollution production levels below 400, and once I reach Virtual Democracy (where pollution intolerance cannot support pollution above 350 or so) I'll use an entertainer or two. It still kinda bugs me, though, how once you have enough tile improvements when you use a specialist, the related number goes *down*. The AI doesn't seem to catch onto this either... uses, say, a farmer even when it decreases food production.

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          • #6
            Does anyone use completely specialized cities? Like ten cities of about pop 16 who all have like four advanced farms or whatever is precisely need for no Starvation and then 12 Scientists?
            Homo Homini Lupus
            "Man is a wolf to man." - Plautus

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            • #7
              I use very specialized cities. LEaving your citizens as workers is a better deal than specialists only if you have more than 80% of the current "ring" of squares. I design cities that will only ever occupy the first ring of squares. Once they hit size six, all subsequent workers are specialists.

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              • #8
                It's all about productivity. I think that building citys too tight to each other is stupid, you better get more resources and then pollution of city is more than 400 (hard level) just make one more scientist and keep it less than 400. Just keeping polluting as high as possible is the best way to get maximum of science and money. Balance is everything. That's how to keep building city improvements like Eco-Transit (damn it cost a lot). If you make scientist or another dude, you lose some productivity, food and money and ! may be science.
                By the way, you always can check your polluting rates in Natl Manager. Better not to have *red* citys, 'cause cleaning those dead tiles take a lot of time and PW.
                NMR is handy

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                • #9
                  I only use entertainers when they start moaning about wanting expensive rubbish like shrines, basilicas, etc. early on in the game.

                  Then indeed when pollution starts to explode, just use the scientist and merchants (if I'm not mistaking, the excess gold generated by the merchants largely ends up in the science pot anyway).

                  I've never had to use farmers. The only times I've had starving cities is just after conquering large (25+) cities. But then, adding farmers doesn't do anything to releave the famine. But my government type does.


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                  Nostalgia isn't what it used to be

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