I've scoured the General forum (only!) so far and gathered these points on people's opinions of the new ctp. From them, I'm really not at all driven to consider this game for a purchase.
- Cnnot bombard land from sea, or sea from land until artilery/battleship tech level units are attained
(This means Ship of Line/Iron clad can't!)
- No Legion unit at all (what the hell is that about?!)
- Empire state building used as wonder for diplomacy?! Pht!
- No space era anymore, some people seem to miss that
- Some reviewers say it has no serious innovations, it copies ctp1 principles and should have been a patch
(http://apolyton.net/forums/Forum35/HTML/000516.html?0)
- Border concepts flawed because border extends over water to next peice of land, when it should be more reasonable such as 1 to 2 tiles out from the land
- have to buy more copies to play on lan, no hot-seat!
- only 3 scenarios included
- no warnings about city about to revolt, only after revolts happen (could be added to slic, but why should we have to do Activisions work? <AGAIN!>)
- IGN review says mayors often need to be turned off or overided because they don't make good choices
- some people want PW and old-style tile improvements
- odd repsonses to diplomacy (constant rejection of proposal even though a good relation exists)
- Great library description says forests add substantial bonus to production yet they only have a value of 5P? Plains have 10P!
- mayors will start building things in stupid ways (like a tank that will needs 60 turns to finish when you don't even need that item)
- stupid deaths from unmatched units still (7 ship of line on direct attack of city lost to 2 catapult, 3 archer, 3 pikemen with no losses on enemy side!) (http://apolyton.net/forums/Forum35/HTML/000518.html?4)
So the one item missing so far in my reading - does the game still have that crap of AI city crowding?
Can you disband large cities? (Who wants to try and manage 50+ cities from all the civs you beat even with mayors, and why should you have to spend a half hour starving it down to less than size 4 like in ctp1 to get rid of a city?!)
Seriously curious.
- Cnnot bombard land from sea, or sea from land until artilery/battleship tech level units are attained
(This means Ship of Line/Iron clad can't!)
- No Legion unit at all (what the hell is that about?!)
- Empire state building used as wonder for diplomacy?! Pht!
- No space era anymore, some people seem to miss that
- Some reviewers say it has no serious innovations, it copies ctp1 principles and should have been a patch
(http://apolyton.net/forums/Forum35/HTML/000516.html?0)
- Border concepts flawed because border extends over water to next peice of land, when it should be more reasonable such as 1 to 2 tiles out from the land
- have to buy more copies to play on lan, no hot-seat!
- only 3 scenarios included
- no warnings about city about to revolt, only after revolts happen (could be added to slic, but why should we have to do Activisions work? <AGAIN!>)
- IGN review says mayors often need to be turned off or overided because they don't make good choices
- some people want PW and old-style tile improvements
- odd repsonses to diplomacy (constant rejection of proposal even though a good relation exists)
- Great library description says forests add substantial bonus to production yet they only have a value of 5P? Plains have 10P!
- mayors will start building things in stupid ways (like a tank that will needs 60 turns to finish when you don't even need that item)
- stupid deaths from unmatched units still (7 ship of line on direct attack of city lost to 2 catapult, 3 archer, 3 pikemen with no losses on enemy side!) (http://apolyton.net/forums/Forum35/HTML/000518.html?4)
So the one item missing so far in my reading - does the game still have that crap of AI city crowding?
Can you disband large cities? (Who wants to try and manage 50+ cities from all the civs you beat even with mayors, and why should you have to spend a half hour starving it down to less than size 4 like in ctp1 to get rid of a city?!)
Seriously curious.
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