any one have an information on how the civ profiles (aggresiveness, etc.) work in this version? And can they be fully randomized? I hate knowing what I am up against as soon as I identify my neighbors.
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randomized leaders and civ tendencies
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At the bottom of the screen there is a units tab. If you look there you will see a right arrow (think it's by the unit name, may be a left one two don't remember)
If you start pressing that arrow you will cycle through all of the units that do not have orders or have not executed the ones they have.
Hope this helps.
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