HEY!!! Check it out guys!!! I'm heading there right now to read it!!!
http://www.zdnet.com/gamespot/storie...645671,00.html
http://www.zdnet.com/gamespot/storie...645671,00.html
quote: Long-time fans of the series will likely warm up to Call to Power II a lot more readily than they did to the original, while newcomers should easily fall under the sway of this very promising, very addictive game. |
quote: Although the beta we tested was a tad clunky when we moved from one menu screen to the next (the game seemed very far from optimized, and it was downright slow in areas), the basic layout of menus and option screens is very intuitive. |
quote: Still, the basic framework of the system is in place and the AI is anything but a pushover, even at this stage of the game's development. Simple requests that would have flown in previous Civilization and Civilization-style games meet with firm resistance in Call to Power II. Never before have we seen so many countries so reluctant to share their world maps. Not only that, but simple bribes do not have the same effect that they once had. If you want something from your neighbors, you better act in good faith and offer up something in return - or be prepared to take it by force. |
quote: The one thing that stuck with us while playing Call to Power II was that the computer was no fool, even on the easy settings. Although you can generally outresearch and outproduce AI empires on the lower difficulty levels, you will not always outprepare or outthink them. When your military clearly surpasses that of other nations, they will no longer welcome major battles against you. Instead, they will look to hit you where you are vulnerable by pirating undefended trade routes, for example, or by building up a strong navy when your strength lies mostly in your army. |
quote: During peacetime, you can count on rival nations to build up their military forces as needed to counter any moves you might make. During times of war, enemy armies are generally well organized, with long-range units such as archers and cannon effectively mixed in with frontline troops. If your military is weak, you can expect your frantic pleas for leniency to fall on deaf AI ears. If your military is strong, on the other hand, enemy units tend to beat feet as quickly as possible - even their naval units tend to decline confrontation if possible. |
quote: The style of the computer players varies widely, however, and you'll notice that not all neighbor states focus on war and the military. More than once, we found ourselves lagging well behind in the scientific race - even when we devoted the bulk of our resources toward research. Computer players in Call to Power II don't appear to spend much time building Wonders, however, which is something that Activision should probably address before the game goes gold. |
quote: Another option on the empire management menu is for worker compensation. You select a base pay rate for your people and then assign a science tax. Immediately, you can see the net profit (or loss) you will incur with each turn. The empire management screen is a powerful tool, and a welcome one in an empire-building game, but it's just one of several key elements of Call to Power II's management features. |
quote: But you can also set each city on autopilot, thereby allowing a computer mayor to dictate the day-to-day affairs of each burg, all according to a particular specialty that you select (for example, production, happiness, and offense). These mayors were none too bright in the beta version, often choosing to build the most bizarre items.......We hope this aspect will smooth out a bit before the game is released. |
quote: Overall, Call to Power II looks like a tremendous step forward for the franchise. The game still has some rough spots: the previously mentioned glitches, a tendency to crash and spout bizarre error messages, and a game-halting issue whereby Wonders of the World windows refuse to go away (thereby blocking the bulk of the screen). Still, the game is in fine shape for a beta, and it seems to have the goods to take this series to the next level. |
quote: Although the beta we tested was a tad clunky when we moved from one menu screen to the next (the game seemed very far from optimized, and it was downright slow in areas), the basic layout of menus and option screens is very intuitive. |
quote: When your military clearly surpasses that of other nations, they will no longer welcome major battles against you. Instead, they will look to hit you where you are vulnerable by pirating undefended trade routes, for example, or by building up a strong navy when your strength lies mostly in your army. |
quote: Without a doubt, the biggest enhancement to be found in Call to Power II is the improved suite of diplomacy options |
quote: ...many of our demands came back to us instead of going to their intended recipients. (The Vikings are threatening us? Wait a minute, we are the Vikings!) |
quote: Originally posted by John-SJ on 10-27-2000 10:51 AM One thing concerns me though. The preview mentions a few issues still left in their "beta" version of the game that could be serious if they are still in the final game. From my experience as a software developer I would say that the game is probably 3-6 months away from reasonable stability (unless Gamespot was using an old version or they've been sitting on this article for awhile). This may not be good if the game in fact is released next month. Is that the plan? |
quote: Although the beta we tested was a tad clunky when we moved from one menu screen to the next (the game seemed very far from optimized, and it was downright slow in areas) |
quote: The diplomacy system was clearly not complete in the version of Call to Power II we tested, as many of our demands came back to us instead of going to their intended recipients. (The Vikings are threatening us? Wait a minute, we are the Vikings!) |
quote: . One possible glitch in the game thus far: Computer-controlled empires get mad when you have any unit in their territory, even diplomats |
quote: In general, rival nations will agree to remove their own troops from your land, should you request it - and have the power to back up the request. Often they will find the single neutral square in the middle of your empire, retreat to it, and fortify - which is just annoying enough to be realistic. |
quote: Computer players in Call to Power II don't appear to spend much time building Wonders, however, which is something that Activision should probably address before the game goes gold |
quote: These mayors were none too bright in the beta version, often choosing to build the most bizarre items. Building a cannon when the city focus is on happiness? Maybe the people like their shiny new cannon, but an arena or theater would be more on target. We hope this aspect will smooth out a bit before the game is released. |
quote: The one thing that stuck with us while playing Call to Power II was that the computer was no fool, even on the easy settings. Although you can generally outresearch and outproduce AI empires on the lower difficulty levels, you will not always outprepare or outthink them. When your military clearly surpasses that of other nations, they will no longer welcome major battles against you. Instead, they will look to hit you where you are vulnerable by pirating undefended trade routes, for example, or by building up a strong navy when your strength lies mostly in your army. During peacetime, you can count on rival nations to build up their military forces as needed to counter any moves you might make. During times of war, enemy armies are generally well organized, with long-range units such as archers and cannon effectively mixed in with frontline troops. If your military is weak, you can expect your frantic pleas for leniency to fall on deaf AI ears. If your military is strong, on the other hand, enemy units tend to beat feet as quickly as possible - even their naval units tend to decline confrontation if possible. |
quote: (until you get to Diablo 2, this game had good QA but still had SEVERE multi-player problems for a couple of months after release.) |
quote: Although the beta we tested was a tad clunky when we moved from one menu screen to the next (the game seemed very far from optimized, and it was downright slow in areas) |
quote: The diplomacy system was clearly not complete in the version of Call to Power II we tested, as many of our demands came back to us instead of going to their intended recipients. (The Vikings are threatening us? Wait a minute, we are the Vikings!) |
quote: One possible glitch in the game thus far: Computer-controlled empires get mad when you have any unit in their territory, even diplomats |
quote: In general, rival nations will agree to remove their own troops from your land, should you request it - and have the power to back up the request. Often they will find the single neutral square in the middle of your empire, retreat to it, and fortify - which is just annoying enough to be realistic. |
quote: Computer players in Call to Power II don't appear to spend much time building Wonders, however, which is something that Activision should probably address before the game goes gold |
quote: These mayors were none too bright in the beta version, often choosing to build the most bizarre items. Building a cannon when the city focus is on happiness? Maybe the people like their shiny new cannon, but an arena or theater would be more on target. We hope this aspect will smooth out a bit before the game is released. |
quote: The game has been optimized. It certainly doesn't have the response of a first person shooter, but the game is fairly responsive. |
quote: In general, rival nations will agree to remove their own troops from your land, should you request it - and have the power to back up the request. Often they will find the single neutral square in the middle of your empire, retreat to it, and fortify - which is just annoying enough to be realistic. |
quote: If you have any other specific concerns, I would be happy to try and address them for you. |
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