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What is your Major question for CTP2? -
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sorry Wes, i intenting to answer in one of the "impressions" pages, but it didnt work out that way
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Originally posted by WesW on 11-13-2000 05:28 PM
1)Are there more barbarians in the game, and would this put a damper on ICS, as those settlers would be vulnerable unescorted?
i'm not sure if there are more, almost always i have and am playing with just huts
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2)Can you still capture slaves in battle? If so, have you done this?
yeap, it's the same with ctp1
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3)Can you move air units over enemy land units without initiating a battle? How about surface units over undersea units?
didnt try this
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4)Have you seen the AIs mining plains and grasslands, or do they just go for food improvements?
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Originally posted by WesW on 11-13-2000 05:28 PM
5)How does the new way of gathering resources affect your city placement? I mean, it would seem to me that the first ring of tiles is much more improtant to city growth and development than it was before, when you could put workers on any tile in the two-ring radius.
of course the most near tiles are more importnat since they are being worked on since day 1. the bigest impact is of course on the distances between cities. given that the city radius can be as much as 5 tiles, if you want your cities to keep growing you'll have to give them more space
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6)Has the purpose of happiness improvements changed? In ctp1, they were primarily to keep your cities from revolting. Has their primary purpose changed in ctp2, perhaps to suppressing crime?
no, it's the same. there are separate city improvements for crime reducement
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7)Have government types changed any of their characteristics? Do Theocracies still require more food than other early gov'ts?
dont think there are major changes in the goverments system. i'll post the full list later today....
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