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  • #16
    Wow!!! Cryptic, as usual; but *very* interesting. This could be the game I've dreamt of since I was a kid.

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    • #17
      The elimination of the flis is certainly music to my ears. I am interested to know what type of system, in layman's terms, you have replaced it with.

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      • #18
        VERY user-friendly text files, outlining the order of items AI cities build, types of units, and strategies. It's all un-fuzzy (i.e. Boolean) now, which makes it much easier to see what's going on. However, don't mistake "easier" for "less complex" - the number of rules doesn't determine the complexity, it's how they interact.

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        • #19
          So we can alter and add strategies for AI civs? I guess we are given access to every stat that the AI civ has knowledge of. Wow! This I gotta see.

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