is there any way to bring back the space cities from ctp1 it would probably require taking some graphics out of ctp1 and converting them to ctp2 while adding about 30 lines of code i just wonder what you guys think
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space/above air cities
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Adding the space level of the game would be impossible, but I suppose air cities could be added. They will look a bit odd though, just floating above the map, and it would also mean that nothing could go beneath it. Another problem is that they would be taking up the same farming land as ground and sea cities, so there wouldn't be much point.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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ldl_str.txt contains all the buttons, but it would be one hell of a feat, to add in something that Activision left out due to bugs.
Look into the CTP ldl_str.txt, and search for Space, there is about 12 things there not present in CTP2, and getting them all, in all the necessary files would take a long time.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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I found in the CTP2.exe some stuff that should be used in the userkeymaps. Therefore a key for switching between space and earth should be there. Now the other question how to enable the space area. As I remember the button was later in the game available. That's the question how to enable the button or the hot key. Here is the list for the userkeymap.txt:
NOOP
MOVE_NORTH
MOVE_NORTHWEST
MOVE_NORTHEAST
MOVE_WEST
MOVE_EAST
MOVE_SOUTHWEST
MOVE_SOUTH
MOVE_SOUTHEAST
UNIT_CITY_TOGGLE
NEXT_ITEM
KEYBOARD_SELECT_UNIT
NEXTROUND
ENDTURN
OPEN_ARMY_MGR
SLEEP
ENTRENCH
SETTLE
PILLAGE
BOMBARD
REFORM
EXPEL
UNLOAD_TRANS
INVESTIGATE_CITY
PLANT_NUKE
BIOINFECT
ANOTERROR
CREATE_PARK
SPACE_LAUNCH
PARADROP
OPEN_CIV_STATUS
OPEN_CITY_STATUS
CITY_MANAGEMENT
BUILD_QUEUE
CLEAR_QUEUE
OPEN_SCIENCE_STATUS
OPEN_UNIT_STATUS
OPEN_TRADE_STATUS
TRADE_SUMMARY
OPEN_DIPLOMACY
NEW_PROPOSAL
MESSAGE
GAIA
OPEN_GREAT_LIBRARY
OPEN_INFO_SCREEN
TIMELINE
RANK
CIVTAB
CITYTAB
UNITTAB
MSGTAB
TILETAB
CHAT_KEY
NETWORK_PLAYERS_SCREEN
OPEN_SCENARIO_EDITOR
REMAP_KEYBOARD
OPEN_OPTIONS_SCREEN
SOUND_OPTIONS
GRAPHICS_OPTIONS
GAMEPLAY_OPTIONS
ADVANCED_OPTIONS
RESTART
NEW_GAME
SAVE_GAME
LOAD_GAME
SAVE_WORLD
LOAD_WORLD
QUIT
CITY_NAMES
TRADE_ROUTES
CENTER_MAP
CLOSE
TOGGLE_RADAR
TOGGLE_CONTROL_PANEL
TOGGLE_ALL
ZOOM_IN1
ZOOM_OUT1
EXECUTE_EYEPOINT
YES
NO
TOGGLE_SPACE
ZOOM_OUT2
ZOOM_IN2
PROCESS_UNIT_ORDERS
HELP_MODE_TOGGLE
MOVE_ORDER
EXECUTE_ORDERS
END_UNIT_TURN
GROUP_ARMY
UNGROUP_ARMY
MOVE_UP_OR_DOWN
OPEN_CITY_VIEW
DESCEND
CONTROL_BUILD
CONTROL_NEXT
CONTROL_PREV
userkeymap.txt
keymap.txt
TOGGLE_SPACE that should be the hot key for the space area.
-Martin
[This message has been edited by Martin Gühmann (edited April 25, 2001).]Civ2 military advisor: "No complaints, Sir!"
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