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  • Wonder video and other mysteries.

    Can the gurus help out on a small mystery?

    I have been trying to add CTP1 wonders to CTP2 in an exercise to see how everything works:

    I successfully added Stonehenge, complete with video.

    The video worked. Since then I have done other things and now the video does not work - there is just a brief flash of the (blank) video screen and that's it. Stonehenge is built though.

    I am b*****ed if I can work out what I did that upset it! All the CTP2 videos work, but not the CTP1.

    Btw: Can the Labryinth do the same thing in CTP2? The programming statements for wonders are different and so far I have been unable to find out how to get those free trade routes...

  • #2
    I tried also to implement a CTP1 wonder the AI_ENTITY the video worked for me. The videos goes into the ..\ctp2_data\default\videos\ folder. Than you have to rename them. The name of the videos must be put in the uniticon.txt correctly. Otherwise CTP2 won't find them and the effect is an brief black screen.

    Now back to my AI_ENTITY wonder: I was only able to implement it half, because the AllCitiziensContent flag works but not the BreakDownChance flag. There I took a look into the ctp2.exe. The first flag can be found there but not the second one.

    You should solve the task to implement a wonder that allows free trade routes by the flag: FreeTradeRoutes

    -Martin

    PS: Here is a list of all program statement taken from the ctp2.exe that can be used in the wonder.txt. There are also unused ones. I don't know the effect of every statement, may be someone can explain what these statements effects:

    ProductionCost
    DefaultIcon
    Movie
    Description
    EnableAdvance
    ObsoleteAdvance
    ReduceReadinessCost
    ReduceReadinessCostValue
    EmbassiesEverywhere
    DecCrimePercent
    DecCrimePercentValue
    IncKnowledgePercent
    IncKnowledgePercentValue
    DecEmpireSize
    DecEmpireSizeValue
    IncHappinessEmpire
    IncHappinessEmpireValue
    CloseEmbassies
    ReformCities
    FreeSlaves
    IncConvertedCitiesFeePercent
    IncConvertedCitiesFeePercentValue
    GoldPerWaterTradeRoute
    GoldPerWaterTradeRouteValue
    GoldPerTelevision
    GoldPerTelevisionValue
    GlobalRadar
    SpiesEverywhere
    GoldPerInternationalTradeRoute
    GoldPerInternationalTradeRouteValue
    ProtectFromBiologicalWarfare
    PollutersToParks
    PollutersToParksValue
    EnableParkRangers
    ReduceWorldPollution
    ReduceWorldPollutionValue
    AllCitizensContent
    EliminateNukes
    AllBoatsDeepWater
    IncreaseBoatMovement
    IncreaseBoatMovementValue
    FreeTradeRoutes
    DecreaseMaintenance
    DecreaseMaintenanceValue
    RandomAdvanceChance
    RandomAdvanceChanceValue
    IncreaseHp
    IncreaseHpValue
    MultiplyTradeRoutes
    MultiplyTradeRoutesValue
    ForcefieldEverywhere
    IncreaseScientists
    IncreaseScientistsValue
    OtherCivRandomAdvanceChance
    OtherCivRandomAdvanceChanceValue
    IncreaseProduction
    IncreaseProductionValue
    BonusGold
    BonusGoldValue
    IncreaseFoodAllCities
    IncreaseFoodAllCitiesValue
    TemporaryFullHappiness
    TemporaryFullHappinessValue
    RevoltingCitiesJoinPlayer
    NoPollutionUnhappiness
    EmbassiesEverywhereEvenAtWar
    IncreaseSpecialists
    IncreaseSpecialistsValue
    IncreaseCathedrals
    IncreaseCathedralsValue
    IncreaseBrokerages
    IncreaseBrokeragesValue
    IncreaseRegard
    IncreaseRegardValue
    PreventConversion
    ProtectFromBarbarians
    StartGaiaController
    GLHidden
    BuildingEverywhere
    BuildingEverywhereValue
    PollutionPercent
    PollutionPercentValue
    PollutionAmount
    PollutionAmountValue
    Civ2 military advisor: "No complaints, Sir!"

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    • #3
      Do you have all the flags from the units.txt files and are there any extras that have not been used in the game, but are present in the .exe file?

      I'm looking for a flag that I can use in the unit.txt file that is not already in use. I can make do with an existing one, but would rather not.
      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
      ...aisdhieort...dticcok...

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      • #4
        I posted in the CTP2-Help forum some documentation help requests about the feat.txt, the advance.txt and for you hexagonian the unit.txt. I used edit++ to take a look into the ctp2.exe and I found the stattements there.
        And there are some unused flags for example the flags which deals with land, sea and space mines.

        Here is the forum list:
        http://www.apolyton.net/forums/Forum43/HTML/000540.html http://www.apolyton.net/forums/Forum43/HTML/000538.html http://www.apolyton.net/forums/Forum43/HTML/000536.html

        -Martin


        Civ2 military advisor: "No complaints, Sir!"

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        • #5
          THANK YOU, MARTIN.

          Now if we only knew which worked and which didn't.

          Comment


          • #6
            I got hexagonian's consent to post the on his http://www.mydocsonline.com account.

            login is hexagonia
            password is hextapul

            A special thanks to Hexagonian
            -Martin
            Civ2 military advisor: "No complaints, Sir!"

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