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  • Map size and turn length

    2 questions :
    Turn length. In the DiffDb.txt, the length of the turns can be modified. For instance, this is the time scale for beginner.
    TIME_SCALE{
    START_YEAR -4000
    NUM_PERIODS 5
    PERIOD {
    START_TURN 0
    YEARS_PER_TURN 20
    }
    PERIOD {
    START_TURN 150
    YEARS_PER_TURN 10
    }
    PERIOD {
    START_TURN 340
    YEARS_PER_TURN 5
    }
    PERIOD {
    START_TURN 500
    YEARS_PER_TURN 2
    }
    PERIOD {
    START_TURN 600
    YEARS_PER_TURN 1
    }
    NEGATIVE_YEAR_FORMAT BC_YEAR_FORMAT
    POSITIVE_YEAR_FORMAT AD_YEAR_FORMAT
    }

    Here's my question. What is the effect of any change here regarding the end of the game? If I use 10 years / turn instead of 20 for the first period, will the game have the same number of turns (and finish at a date earlier), or is the limit a fix date, and so the game would last longer?

    Map size : I have tried to increase it, by modifying const.txt and map .txt. Although I've sticked to a ratio of 2, I am not pleased with the result. A map of 96*192 is fine, but if I try a 256*512 and go to the cheat menu to have a look at it, it is really awfull : the repartition of continent / Island / Ocean is really bad. Dozens of small islands are gathered all together, huge bodies of land are all in the other half of the map...
    Any way to improve it?


  • #2
    Steph

    I had previous post..

    Heres what I did..

    **I made a 250 X 500..5 civs plus barbarians..(me and 4 ai's)

    **made it so 1 turn per year

    **I also put BLOODLUST on..thus assuring a long game where we would have to wipe out one another!

    **So far so good..science is going as normal...in the fact that although years are now 1 for every turn..scince was kept at same pace...I am at around 3917 I believe and I am on Impossible level..I have Railroad and Brokerages....


    **I am to assume because of the fact that it is BLOODLUST I can and will carry on until 2300 AD..

    As far as your concern for the way Map looks..well..here are a few options...

    1) Adjust sliders more to your liking

    or

    2)..place a few tiles here and there or even remove a few tiles to make more realistic...

    I am very happy with the way my map/game is proceeding..

    I wish you best of fortunes my friend!

    Troll

    ------------------
    If they call an orange an orange, why don't they call a banana a yellow?-Christopher Lloyd-Taxi

    The Forum Fur Flyer
    Hi, I'm RAH and I'm a Benaholic.-rah

    Comment


    • #3
      Steph

      I had previous post..

      Heres what I did..

      **I made a 250 X 500..5 civs plus barbarians..(me and 4 ai's)

      **made it so 1 turn per year

      **I also put BLOODLUST on..thus assuring a long game where we would have to wipe out one another!

      **So far so good..science is going as normal...in the fact that although years are now 1 for every turn..scince was kept at same pace...I am at around 3917 I believe and I am on Impossible level..I have Railroad and Brokerages....


      **I am to assume because of the fact that it is BLOODLUST I can and will carry on until 2300 AD..

      As far as your concern for the way Map looks..well..here are a few options...

      1) Adjust sliders more to your liking

      or

      2)..place a few tiles here and there or even remove a few tiles to make more realistic...

      I am very happy with the way my map/game is proceeding..

      I wish you best of fortunes my friend!

      Troll

      ------------------
      If they call an orange an orange, why don't they call a banana a yellow?-Christopher Lloyd-Taxi

      The Forum Fur Flyer
      Hi, I'm RAH and I'm a Benaholic.-rah

      Comment


      • #4
        Ok, but I can't add tiles with a random map, otherwise the fun of discovery would disappear. And regarding slider, I can't find a setting that produce a nice map if it is to big.
        Should I change some of the figures in the map.txt files? Like min size, bump, etc? What are the efects of changes there?

        Comment

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