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Technology ideas for Med mod II

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  • #46
    Good point about the Information age, Wouter.
    As for the rest, one of the reasons I am putting in the wonder-units is to give variety to the early part of the game. They would really be great if someone wanted to take the first half of the game and make a AOK-type scenario, where you had plenty of time to build your forces and set up big battles.
    If we had a Crossbow sprite, I would put it in as the Medieval age ranged unit, and move the Catapult and Archer back one age. The Slinger I would remove, or put with one of the most basic techs so that you would have something to accompany your Warriors on their explorations. I think the current setup works well enough, though, so I would rather have the Chariot and Partisan done first.

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