its seems to be assumed that the computer goes to the strategies.txt file under "Roads utility bonus" to determine how much roadage to build...my question is what changes should I make to interest the computer in building more roads...its currently set at "200"..200 what ? is that 200% ? 200 tiles ? 200 flying purple whombats ? I must know!
some dude named Dale was tinkering with it and said he amde the changes and the ai doubled up all its roads...what value did you change that 200 to dale ??
anyone got any ideas ?
***update***
well I went in and changed all the roadutilitybonuses in strategy.txt to a value of 800...honestly..though the computer did build roads and doubled up a few...it didnt do it where it counts..near the city..and it didnt double up hardly ever...maybe a circut of 4 doubles once or twice every civilization
I'm going to set it back to 200 as I'm afriad of hidden side effects...the changes just were not worth the risk...
I'm having a conversation with my self here arnt I? weeee!
[This message has been edited by joe77 (edited January 13, 2001).]
[This message has been edited by joe77 (edited January 13, 2001).]
some dude named Dale was tinkering with it and said he amde the changes and the ai doubled up all its roads...what value did you change that 200 to dale ??
anyone got any ideas ?
***update***
well I went in and changed all the roadutilitybonuses in strategy.txt to a value of 800...honestly..though the computer did build roads and doubled up a few...it didnt do it where it counts..near the city..and it didnt double up hardly ever...maybe a circut of 4 doubles once or twice every civilization
I'm going to set it back to 200 as I'm afriad of hidden side effects...the changes just were not worth the risk...
I'm having a conversation with my self here arnt I? weeee!
[This message has been edited by joe77 (edited January 13, 2001).]
[This message has been edited by joe77 (edited January 13, 2001).]
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