I think the allready mentioned things are good but I would like to ad 1 thing :
Let AI use the advantage to stack units for better attacks and defence also when moving and in the field.
Barbarians never do that as far as I have seen.
This makes them easy targets.
I find that stacking 12 units will win any battle against AI in the fiend since they never do that.
Also the combination of there stacks are important.
That they don't attack with 6 catapults, etc
These were allready mentioned ... :
For the next patch (if there is one) I would like to see following list:
* Fixed general AI behaviour so that it reacts more on dangers. For example threatening him with lots of subs and being a real pain in the ass causes the AI to build counter-sub units. Or bombarding one and the same city for more than 5 turns with Stealthbombers or normal bombers causes the AI to build ActiveAirDefense Units such as Destroyers and MobileSAM.
* Fixed "Leave my land" option in diplomacy so that any Units currently in borders must leave land within 3 turns and if still in, will be sent to the next tile outside borders or the treaty is violated.
* Fixed not having implemented Counter-Bombardment Bug by implementing it.
* Fixed not having implemented ActiveBombardment Bug so that Artillery actively bombards Units that pass by.
* Fixed bug that all Bombard Units of a Stack bombard a target even though it is destroyed already after the first unit finished its bombardment.
* Added very aggressive AI behaviour so that it gets real mad when you take his cities and wants them back under all circumstances and uses all means (being very nice to you and then attacking you surprisingly...) to reach this goal!!!
Let AI use the advantage to stack units for better attacks and defence also when moving and in the field.
Barbarians never do that as far as I have seen.
This makes them easy targets.
I find that stacking 12 units will win any battle against AI in the fiend since they never do that.
Also the combination of there stacks are important.
That they don't attack with 6 catapults, etc
These were allready mentioned ... :
For the next patch (if there is one) I would like to see following list:
* Fixed general AI behaviour so that it reacts more on dangers. For example threatening him with lots of subs and being a real pain in the ass causes the AI to build counter-sub units. Or bombarding one and the same city for more than 5 turns with Stealthbombers or normal bombers causes the AI to build ActiveAirDefense Units such as Destroyers and MobileSAM.
* Fixed "Leave my land" option in diplomacy so that any Units currently in borders must leave land within 3 turns and if still in, will be sent to the next tile outside borders or the treaty is violated.
* Fixed not having implemented Counter-Bombardment Bug by implementing it.
* Fixed not having implemented ActiveBombardment Bug so that Artillery actively bombards Units that pass by.
* Fixed bug that all Bombard Units of a Stack bombard a target even though it is destroyed already after the first unit finished its bombardment.
* Added very aggressive AI behaviour so that it gets real mad when you take his cities and wants them back under all circumstances and uses all means (being very nice to you and then attacking you surprisingly...) to reach this goal!!!
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