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What files did the Patch change?

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  • What files did the Patch change?

    As a customizer i have changed a few files. I now wonder what files did the patch change?

    /Mathias

  • #2
    Here's a little list I made with all the files and the changes that were made, I hope it helps anyone (if not, I threw away my whole sunday-afternoon ).

    35 files new/changed with patch 1.1:

    [CtP2_folder]
    =============
    anet.inf -> various changes
    1_1readme.txt -> new

    [CtP2_folder]\ctp2_data\default\gamedata
    ========================================
    buildings.txt -> NoRushBuyPenalty removed from NaniteFactory
    diplomacy.slc -> large example added to showh how SLIC can be used to improve diplomacy
    profile.txt -> DebugSLIC changed to Yes and EnableLogs entry removed altogether
    tileimp.txt -> EnableAdvance of Outlet Mall changed from Economics to Mass Media
    tut2_main.slc -> "why = value[0]" changed to "why = value[1] in 'TFirstUnit' and "&& FIRST_UNIT.valid" added to 'TKeepMovingFirstUnit'
    uniticon.txt -> GL entries to ORDER_ASSASSINATE added (entries are called ORDER_CONDUCT_HIT)

    [CtP2_folder]\ctp2_data\default\graphics\pictures
    =================================================
    CnBG.tga -> new

    [CtP2_folder]\ctp2_data\default\uidata
    ======================================
    credits.txt -> Apolyton added
    keymap.txt -> ZOOM_IN1 and ZOOM_OUT1 had keys switched (was - and +, is + and - resp.)

    [CtP2_folder]\ctp2_data\english\gamedata
    ========================================
    add_str.txt -> added string NETWORK_ACTIVENET_LOST
    exp_str.txt -> missing zero's added for score screen (30,000 is now 300,000, etc.)
    tips_str.txt -> strings STATUSBAR_DIPMAN_COUNTER_TONE_*_BUTTON changed
    tut2_str.txt -> T_SLEEP_ORDER changed from "Sleeping units [...]" to "Sentinel units [...]"

    [CtP2_folder]\ctp2_data\english\uidata\layouts
    ==============================================
    citystatus.ldl -> line 123: "STATUSBAR_CITYMAN_MAIN_GOVPRIORITY_BUTTON" changed to "STATUSBAR_CITYMAN_MAIN_GOVPRIORITY_MENU"
    science.ldl -> inserted line after line 124: "int xpix -100"
    spnewgame.ldl -> added 11 new lines of code, starting at line 119

    [CtP2_folder]\Scenarios\AlexanderTheGreat\scen0000
    ==================================================
    scenario.txt -> date changed

    [CtP2_folder]\Scenarios\AlexanderTheGreat\scen0000\default\game data
    ================================================== =================
    Advance.txt -> prerequisite for Drama changed from Bureaucracy to Religion
    scenario.slc -> line 145: "==" instead of "!=", line 361: "alexUnit" instead of "specUnit", from line 486: Chandragupta fix, from line 691: Theology comment corrected, line 2097: line "bessusFlag = 1;" inserted
    uniticon.txt -> ICON_UNIT_ELEPHANT_WARRIOR, ARCHER2, MOUNTED_ARCHER2, HOPLITE: in StatText SUMMARY changed to STATISTICS
    Units.txt -> For War Coracle and Trireme ObsoleteAdvance changed to Internal Combustion, EnableAdvance of Diplomat changed to Philosophy

    [CtP2_folder]\Scenarios\AlexanderTheGreat\scen0000\english\game data
    ================================================== =================
    Great_Library.txt -> according to fc 694 changes (see text file)

    [CtP2_folder]\Scenarios\MagnificentSamurai\scen0000
    ================================================== =
    scenario.txt -> date changed

    [CtP2_folder]\Scenarios\MagnificentSamurai\scen0000\default\gam edata
    ================================================== ==================
    scenario.slc -> line 131: check if game is won added, line 280: "winGame = 1;" added, line 1081: "(2, i, tmpUnit)" changed to "(3, i, tmpUnit)"
    SS_func.slc -> line 42: "int_t winGame;" added

    [CtP2_folder]\Scenarios\NuclearDetente\scen0000
    ===============================================
    scenario.txt -> date changed

    [CtP2_folder]\Scenarios\NuclearDetente\scen0000\default\gamedat a
    ================================================== ==============
    scenario.slc -> line 3: date changed, line 127 & 451: IsPlayerAlive(2) check added, line 617 & 628: IsPlayerAlive(player[0]) check added, line 639 & 650: (IsPlayerAlive(player[0]) && IsPlayerAlive(player[1])) check added

    [CtP2_folder]\ctp2_program\ctp
    ==============================
    ctp2.exe -> na
    anet.inf -> various changes

    [CtP2_folder]\ctp2_program\ctp\dll\map
    ======================================
    Crater.dll -> na
    fault.dll -> na
    geometric.dll -> na
    plasma2.dll -> na
    [This message has been edited by Locutus (edited December 17, 2000).]
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    • #3
      Thanks, Wouter.

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