The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Here's a little list I made with all the files and the changes that were made, I hope it helps anyone (if not, I threw away my whole sunday-afternoon ).
35 files new/changed with patch 1.1:
[CtP2_folder]
=============
anet.inf -> various changes
1_1readme.txt -> new
[CtP2_folder]\ctp2_data\default\gamedata
========================================
buildings.txt -> NoRushBuyPenalty removed from NaniteFactory
diplomacy.slc -> large example added to showh how SLIC can be used to improve diplomacy
profile.txt -> DebugSLIC changed to Yes and EnableLogs entry removed altogether
tileimp.txt -> EnableAdvance of Outlet Mall changed from Economics to Mass Media
tut2_main.slc -> "why = value[0]" changed to "why = value[1] in 'TFirstUnit' and "&& FIRST_UNIT.valid" added to 'TKeepMovingFirstUnit'
uniticon.txt -> GL entries to ORDER_ASSASSINATE added (entries are called ORDER_CONDUCT_HIT)
[CtP2_folder]\ctp2_data\default\graphics\pictures
=================================================
CnBG.tga -> new
[CtP2_folder]\ctp2_data\default\uidata
======================================
credits.txt -> Apolyton added
keymap.txt -> ZOOM_IN1 and ZOOM_OUT1 had keys switched (was - and +, is + and - resp.)
[CtP2_folder]\ctp2_data\english\gamedata
========================================
add_str.txt -> added string NETWORK_ACTIVENET_LOST
exp_str.txt -> missing zero's added for score screen (30,000 is now 300,000, etc.)
tips_str.txt -> strings STATUSBAR_DIPMAN_COUNTER_TONE_*_BUTTON changed
tut2_str.txt -> T_SLEEP_ORDER changed from "Sleeping units [...]" to "Sentinel units [...]"
[CtP2_folder]\ctp2_data\english\uidata\layouts
==============================================
citystatus.ldl -> line 123: "STATUSBAR_CITYMAN_MAIN_GOVPRIORITY_BUTTON" changed to "STATUSBAR_CITYMAN_MAIN_GOVPRIORITY_MENU"
science.ldl -> inserted line after line 124: "int xpix -100"
spnewgame.ldl -> added 11 new lines of code, starting at line 119
[CtP2_folder]\Scenarios\AlexanderTheGreat\scen0000
==================================================
scenario.txt -> date changed
[CtP2_folder]\Scenarios\AlexanderTheGreat\scen0000\default\game data
================================================== =================
Advance.txt -> prerequisite for Drama changed from Bureaucracy to Religion
scenario.slc -> line 145: "==" instead of "!=", line 361: "alexUnit" instead of "specUnit", from line 486: Chandragupta fix, from line 691: Theology comment corrected, line 2097: line "bessusFlag = 1;" inserted
uniticon.txt -> ICON_UNIT_ELEPHANT_WARRIOR, ARCHER2, MOUNTED_ARCHER2, HOPLITE: in StatText SUMMARY changed to STATISTICS
Units.txt -> For War Coracle and Trireme ObsoleteAdvance changed to Internal Combustion, EnableAdvance of Diplomat changed to Philosophy
[CtP2_folder]\Scenarios\AlexanderTheGreat\scen0000\english\game data
================================================== =================
Great_Library.txt -> according to fc 694 changes (see text file)
[CtP2_folder]\Scenarios\MagnificentSamurai\scen0000
================================================== =
scenario.txt -> date changed
[CtP2_folder]\Scenarios\MagnificentSamurai\scen0000\default\gam edata
================================================== ==================
scenario.slc -> line 131: check if game is won added, line 280: "winGame = 1;" added, line 1081: "(2, i, tmpUnit)" changed to "(3, i, tmpUnit)"
SS_func.slc -> line 42: "int_t winGame;" added
[CtP2_folder]\Scenarios\NuclearDetente\scen0000
===============================================
scenario.txt -> date changed
[CtP2_folder]\Scenarios\NuclearDetente\scen0000\default\gamedat a
================================================== ==============
scenario.slc -> line 3: date changed, line 127 & 451: IsPlayerAlive(2) check added, line 617 & 628: IsPlayerAlive(player[0]) check added, line 639 & 650: (IsPlayerAlive(player[0]) && IsPlayerAlive(player[1])) check added
[CtP2_folder]\ctp2_program\ctp
==============================
ctp2.exe -> na
anet.inf -> various changes
[CtP2_folder]\ctp2_program\ctp\dll\map
======================================
Crater.dll -> na
fault.dll -> na
geometric.dll -> na
plasma2.dll -> na
[This message has been edited by Locutus (edited December 17, 2000).]
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