As far as playing with terrain values goes. I have tried to modify the terrain to what I percieve to be more realistic values. Unimproved tiles would have less food. Grasslands = 5, Plains = 3, Forrests/Jungles = 3, Dessert/Glacier = 0, Tundra = 1, Hills = 3, Mountains of course = 0, Ocean = 3, etc. I also add the mod to hills that they can be irrigated at twice the cost of Grasslands/Plains. To solve the money problem I have made all unimproved tiles except Mountains (one gold) and Oceans (one gold) produce no gold. Rivers increase gold by one and production by 5. Gold is obtained by building improvements which increase at a rate of 1/3/5 rate. Roads also increase gold by 1/3/5 (sure they are ugly but not all of man's work is art). These changes cause specialists to become essential. Strong trade routes allowed me to survive. I was last playing this with CTP using Med4 mod. I had to to divide the year increments by five to appoximate history in the years. The game was much harder and longer. The increased production to gold ratio was often sucked up by the increased need for public works. Please feel free to use these ideas if you wish and tell me what you think.
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