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Need help with slic for mod

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  • Need help with slic for mod

    Ive put my greece scenario on hold to make a mod. I'll have a post in mods/scens soon. What it basically does is give every civ a unique unit (a slic trigger that i think i can control), and adds regicide play, which is much more complex.
    This is what i want to have happen:
    Every civ not only starts with settlers but also with a "Leader" Unit. If this unit dies, the player that killed it gets everything that remains of the civ. How can i do this?
    I thik this may finally be a Successful project from Chris B .
    Thanx for any help anyone can give.
    -CB
    "It is ridiculous claiming that video games influence children. For instance, if Pac-Man affected kids born in the 80's we should by now have a bunch of teenagers who run around in darkened rooms and eat pills while listening to monotonous electronic music."

  • #2
    Hello people????
    just to get this back on the top and visible again.
    Also- if the leader dies- the civs slides into anarchy untill a new one can be built.
    [This message has been edited by Chris B (edited April 04, 2001).]
    "It is ridiculous claiming that video games influence children. For instance, if Pac-Man affected kids born in the 80's we should by now have a bunch of teenagers who run around in darkened rooms and eat pills while listening to monotonous electronic music."

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    • #3
      You posted a thread a few months ago which Locutus, Heardie and kormer all replied to, giving helpful advice., including how to make civ-specific units.
      In fact, I printed it out, and am currently using it for my mod!!

      I think the link might be (with added www) http://www.apolyton.net/forums/Forum...000385.html?10

      Concrete, Abstract, or Squoingy?
      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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