Wes,
Been playing with your Mod for a few nights. A couple of notes of feedback. For the record, I'm playing a medium level game.
First problem - after I saved the first time, I'm getting a dialog that sez "In Object MM2_TryMilitary, variable MM2_TryMilitary# tmploc and noname of different types." It comes up about 0-3 times per game turn, and drops me to desktop, even through I can come right back in. Very frustrating.
I'm noticing that cities grow a lot slower (good) but also dont stop for the aquiduct at 8. I have a city that is now ten (I think its got two slaves). Still, its growing right along with the rest. I was really looking forward to being forced to build a 'duct.
There still seems to be no population/polution effects early on. That 10 city still requires no shrine, no theater, and no arena to keep it happy. Given the slow speed that cities grow, it seems like this will still never be a factor.
I'm rather left in confusion. Are the population effects (via polution) coming in through a later version? It dosn't seem to be in place here. Same goes with the population halts. I know I'm getting SOME of the new changes, since I see harbors and easier to build trade routes.
So close! If I could get the population effects in the game, I'd be a happy man.
Still, keep up the good work!
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Bluevoss-
Been playing with your Mod for a few nights. A couple of notes of feedback. For the record, I'm playing a medium level game.
First problem - after I saved the first time, I'm getting a dialog that sez "In Object MM2_TryMilitary, variable MM2_TryMilitary# tmploc and noname of different types." It comes up about 0-3 times per game turn, and drops me to desktop, even through I can come right back in. Very frustrating.
I'm noticing that cities grow a lot slower (good) but also dont stop for the aquiduct at 8. I have a city that is now ten (I think its got two slaves). Still, its growing right along with the rest. I was really looking forward to being forced to build a 'duct.
There still seems to be no population/polution effects early on. That 10 city still requires no shrine, no theater, and no arena to keep it happy. Given the slow speed that cities grow, it seems like this will still never be a factor.
I'm rather left in confusion. Are the population effects (via polution) coming in through a later version? It dosn't seem to be in place here. Same goes with the population halts. I know I'm getting SOME of the new changes, since I see harbors and easier to build trade routes.
So close! If I could get the population effects in the game, I'd be a happy man.
Still, keep up the good work!
------------------
Bluevoss-
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