quote: Originally posted by hexagonian on 02-06-2001 11:30 AM I've noticed that the AI did not place a high priority on building Trading Posts. I normally build a lot of them, so I do well economically. Adding a production boost only helps me out further. I remember this being an issue in the MedMod for CTP1. Wes added mines to be built in forests, but the AI seemed incapable of building them. |
That'll be a major downer if thats still true. I'll test it tonight (i hope).
quote: There's a tile impovement build list in the default game that only has the basic elements; Farm, Mine and so forth. Shouldn't that list be filled out with all of the tile improvements? I was looking at that list earlier, and it seem a little thin. I believe that there weren't even any of the Net improvememts on that list, but the AI seemed to have no trouble building nets so I didn't do anything with it. |
I thought the lack of nets was strange too. Got me to thinking whether tile improvements might be hard coded into the program.
quote: And with the edit you made to the BuildingBuildList.txt file is there any other file you need to edit so the AI will use that sequence? (Dumb question, I'm sure, but I'm still learning...) |
I havent had a chance to play since I made the changes but it loads ok so it should be just those files.
BTW, no such thing as a dumb question if you learned something useful
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