Does anyone know where the code is for determining and displaying city unhappyness? Can it be added to, and changed?
I would think this should be a simple add, and would love it if someone could manage. I've mentioned it before, but will again. The game does not give negative effects for population in regards to happyness. Shrines, threaters, and arenas are useless, since all they do is make a content empire happy.
In DBDiffs, there are two variables (for each level), BIG_CITY_SCALE and BIG_CITY_OFFSET. OFFSET tells you when population unhappyness for going about a certain level kick in, and SCALE tells how much. So OFFSET=5 and SCALE=1.0 means you get an unhappy point for each pop over 5. You could set scale to 0.2 or something and lesson the effect.
Me, I think this would be a great thing. It would bring back some city management, and slow down some of the production and city growth.
Question, does the AI react in his production to discontent?
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Bluevoss-
I would think this should be a simple add, and would love it if someone could manage. I've mentioned it before, but will again. The game does not give negative effects for population in regards to happyness. Shrines, threaters, and arenas are useless, since all they do is make a content empire happy.
In DBDiffs, there are two variables (for each level), BIG_CITY_SCALE and BIG_CITY_OFFSET. OFFSET tells you when population unhappyness for going about a certain level kick in, and SCALE tells how much. So OFFSET=5 and SCALE=1.0 means you get an unhappy point for each pop over 5. You could set scale to 0.2 or something and lesson the effect.
Me, I think this would be a great thing. It would bring back some city management, and slow down some of the production and city growth.
Question, does the AI react in his production to discontent?
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Bluevoss-
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