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Tabled list of goals.txt

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  • Tabled list of goals.txt

    I have written out the goals.txt in a tabular form so that we can compare how the values for each setting change from one goal to the next. Hopefully this can enable us to see how the settings affect AI behavior.
    If those of you who have been experimenting would paste in versions of the table showing the changes you have made to the file, and a summary of the changes you have observed, then perhaps we can figure some things out.

    ------------------------------------------ BONUS --------------------------------
    GOAL ----------Threat Enemy Allied Power ToHome ToEnemy Choke Unexpl Obsol Tresp
    ----------------Bonus-Value--Value-Bonus--Dist.----Dist.-----------------Army--Army
    Defend--------- +1000___0 ___1000__-100____ 0 ____ 0 _____250 -999999 -500 ___0
    Seige----------- +500 -250___1000___500____ 0 ____ 0 _____500 -999999 +100 ___0
    Attack---------- +100 -250___1500___500____ 0 ____ 0 _____ 50 -999999 +100 ___0
    Harass---------- +100 -500___1500___500____ 0 ____ 0 _____ 50 -999999 +100 ___0
    Settle Land----- -100 -100___+100___100____ 0 ____15 _____100 ___-100 ___0 ___0
    Settle Sea------ -100 +100___+100___100____ 0 ____15 _____100 ___-100 ___0 ___0
    Explore----------- 0____0 _____0 ___ 0 ____-25____-5 _____100 ___+100 _+10 __500
    Enslave Settler-- -50 +100___+100___100____ 0 ____ 0 _____100 -999999 ___0 ___0
    Slave Raid------- -50 +100___+100___100____ 0 ____ 0 _____100 -999999 ___0 ___0
    Chokepoint------ +100___0 _____0 ___ 0 ___-100____-1 _____ 0- -999999 _-50 __500
    Patrol---------- +100 +100___+100__-100____ 0 ____ 0 _____100 -999999 _+10 __500

    ThreatBonus - Scaled bonus given based on amount of threat
    EnemyValueBonus - Scaled bonus given based on value of target if it’s an enemy
    AlliedValueBonus - Scaled bonus given based on value of target if it’s an ally
    PowerBonus - Scaled bonus given based on power level of target
    DistanceToHomeBonus - Scaled bonus given based on target distance from center of empire
    DistanceToEnemyBonus - Scaled bonus given based on target distance from center of enemy empire
    ChokePointBonus - Flat bonus given if target is at a chokepoint location
    UnexploredBonus - Flat bonus given if target is in unexplored territory
    ObsoleteArmyBonus - Flat bonus if squad is obsoleteTreaspassingArmyBonus - Flat bonus given if squad is trespassing

    Current Med mod II modifications
    ------------------------------------------ BONUS --------------------------------
    GOAL ----------Threat Enemy Allied Power ToHome ToEnemy Choke Unexpl Obsol Tresp
    ----------------Bonus-Value--Value-Bonus--Dist.----Dist.----------------Army--Army
    Defend--------- +1000___0 ___1000__-100____ 0 ____ 0 _____250 -999999 _-50 ___0
    Seige----------- +500 -250___1000___500____250____ 0 _____500 -999999 +100 ___0
    Attack---------- +100 -250___1500___500____250____ 0 _____ 50 -999999 +100 ___0
    Harass---------- +100 -500___1500___500____ 0 ____ 0 _____ 50 -999999 +100 ___0
    Settle Land----- -100 -100___+100___100____ 0 ____15 _____100 ___-100 ___0 ___0
    Settle Sea------ -100 +100___+100___100____ 0 ____15 _____100 ___-100 ___0 ___0
    Explore----------- 0____0 _____0 ___ 0 ____-25____-5 _____100 ___+100 _+10 __500
    Enslave Settler-- -50 +100___+100___100____ 0 ____ 0 _____100 -999999 ___0 ___0
    Slave Raid------- -50 +100___+100___100____ 0 ____ 0 _____100 -999999 ___0 ___0
    Chokepoint------ +100___0 _____0 ___ 0 ____-10____-1 _____ 0- -999999 _-50 __500
    Patrol---------- +100 +100___+100__-100____ 0 ____-1 _____250 -999999 _+10 __500

    <font size=1 face=Arial color=444444>[This message has been edited by WesW (edited January 07, 2001).]</font>
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