Regarding the 12 stacks from the AI. When the AI is in defense mode, the offensive stacks are just at a lower priority. It still 'matches the target' just not as often. Why not duplicate the most offensive battleplan, over the top of the defensive one, and see how the AI reacts?
Also, you might want to set up a game with 3 civs, a biggish map, and just build and defend yourself, but let the AI get bigger than you. Use globesat I guess... Watch what happens when the AI can resource however it wants.
Wes> Doesn't the lack of food requirements almost demand a need for lessening slaving. This sounds like an open invite...
The -1 happiness is all well and good if the human is building wonders BUT... if the human ignores them, and lets the AI build them, theoretically the AI could run itself into the ground by building them...
The human could just build the positive happiness ones, and the 'best of the rest' to be sure.
I think we're in for some amount of playtesting to find really good balance.
Also, you might want to set up a game with 3 civs, a biggish map, and just build and defend yourself, but let the AI get bigger than you. Use globesat I guess... Watch what happens when the AI can resource however it wants.
Wes> Doesn't the lack of food requirements almost demand a need for lessening slaving. This sounds like an open invite...
The -1 happiness is all well and good if the human is building wonders BUT... if the human ignores them, and lets the AI build them, theoretically the AI could run itself into the ground by building them...
The human could just build the positive happiness ones, and the 'best of the rest' to be sure.
I think we're in for some amount of playtesting to find really good balance.
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