quote: Originally posted by WesW on 11-19-2000 07:33 PM I edited my post to change the names of the ages to ones which I think are appropriate. I would also like to have wonders which allow the building of special units. There are a number of units which Morgoth made for Ctp1 which would be great for this, and if AOK sprites could be converted, it would open up many more units. From what I understand, it is possible to do this with slic, but I want to set up generic units first, and add in the slic stuff later, once we have made the standard game play-balanced and stable. As far as advances, I want to use the new ones in Ctp2, unless people think they are clearly inferior to those already in the Med mod. Then I want to remove all those from the Med mod that aren't absolutely needed. If the AIs know how to switch out of building wonders when someone else beats them to one, and don't waste that city's production from that point in the game forward, then there will be no need for all of the new wonders that I added in the Med mod 4. This will allow the removal of a number of advances as well. As far as the ages, the Napoleonic era would cover approximately the 19th century, while the Modern age would cover the late 20th and 21st centuries. The Genetic age would cover the last two centuries of the game. This would largely skip the two world wars, which were themselves transition eras. If it turns out that another age is needed, then this would be the era to do it in. Btw, I haven't heard any views on re-working the City Walls values and inserting the Stockade. Does this mean everyone thinks it's a good idea, or have we gotten so used to it that it feels odd not having this setup? Btw, what about changing the name from Stockade to Palisades, or something else? |
a couple of thoughts.
1 aparently walls no longer stop slavrades.
2 you may want to consider 3 levels of walls (stockades/walls/fortifications) pre-forcefeild as wall s seem to lose a lot of their value before the introduction of forcfeilds,considering the known dificulty of asualting realworld cities during the 20th century
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