The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I too am interesested in starting a game and have attempted to initiate a thread ;the thread did not post. My adress is vcundy@vcn.com. Please contact me in regard to game name ,settings and rules.
The world is a messy place, and unfortunately the messier it gets, the more work we have to do."
Hi everybody. Vandal-1 and endy: Welcome. To play by E-mail it' s very easy. You subscrib in a thread of new game, often through the YRC II, and load a possibly accelerator-starting game. After, you load the turn in your mail, play it, and sent him to the next player.
Now, I' m ready to begin an other game, but it' s good if we' ll be 5.I send E-mail to se that. Other questions: julienpysson@oreka.com.
I know of another interested party, who may or may not be a registered member vcd_experten@swipnet.se. I have directed him to this thread,and I guess will see how long he is in response.
I am curiuose about wheather or not we will have a functional Apolyton pack in the game as I find the trade goods much more diverse and interesting than the stock version I am eagerly anticipating this game and thank all of you for your help
The world is a messy place, and unfortunately the messier it gets, the more work we have to do."
Originally posted by Keygen
PN, if you are talking for the attached zip file on the Apolyton Pack thread I tried it and didn't work on PBEM. Do you have a newer version?
Keygen,
I posted 2 things in that thread. One is a PBEM Mod Lite for Apolyton that I think works OK. The second if a fix to Apolyton Pack and nothing to do with PBEM Mod Lite.
What did not work with the PBEM Mod Lite? It is your code with a slightly different DiffDB.txt that merges your original changes with the ones in the main Apolyton Pack.
Originally posted by PN
What did not work with the PBEM Mod Lite? It is your code with a slightly different DiffDB.txt that merges your original changes with the ones in the main Apolyton Pack.
I know PN
The triggers were you gain units and pop when you contruct the three first cities do not work. I thing neither the extra caravans work.
Did you tried it in PBEM or only in single mode?
I will give it another try tomorrow.
We do need to start both AP games within this week whether we use PBEM Mod Lite or Slamp's Quick Start.
“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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